Park / IOA Hollywood

Park_2341 IOA Hollywood

327 Comments

  • Panic%s's Photo
    While I respect your opinion Artist, I think his being oblivious of IOAH matters more than just affecting the park name, because it symbolizes how all the tips that can be learned from LL parks are being put aside. I'm not going to act the old geezer who says in a snarly voice "get off yer duff and look at yer ll parks," because there's more to it than that. It would be innumerably to Yeshli's advantage if he were to look at some LL parks and perhaps even experiment around a bit with the game.

    A while back in the Isole Calabria thread, I mentioned how I could see some people around that I thought almost needed LL, just to know what it's like to not have 60,000 pieces of custom scenery at one's disposal. Although Yeshli's case is not as desperate as others', I'd still say he falls into that category. Yeshli, you're a notable case in that your singular weakness, which is that you sometimes have a hard time making sense of all the custom scenery you use, can be attributed to a single fact: that you were brought up only among RCT2 parks with massive amounts of custom scenery. The fact is that it would be hard for almost anyone to make sense of such a diverse workbench from day one. What you need to realize is that you need to actually limit your in-game scenery options in parks, rather than broadening them. This is because you can hone the ability to pick and choose scenery items tastefully in the construction of a building much more quickly and efficiently if you have fewer at your disposal. When you have less to work with, you become better faster. I know it sounds counterintuitive, but it's true and there are many examples of it at work. And once you have reduced the number of scenery options available to you, you starting really noticing and working on things like building form and aesthetic setup with the limited tools that you have. LL is like the nirvana of this. The building options are so limited to most people that if you don't have good building form and shape, you don't have anything.

    Basically I'm just trying to help you out and what I'm saying is that you need to look at some LL parks, not out of shame for not knowing them or anything but for the sake of parkmaking wisdom. And then you need to embark on either some RCT2 work with little or, even better, no custom scenery, or some LL work. That will be the single most advantageous thing you could do. I'm not going to talk about the Port of Entry resemblance but when you whittle it down, essentially what you have there is two vertical rectangles loaded to the gills with custom scenery (no offense intended), and you're not going to get very far with that. The best LL parks, and BGSS and RoB in RCT2, don't have better use of building form than this despite using little scenery - they have better use of building form than this because they use little scenery. And that's where you need to go.
  • yeshli2nuts%s's Photo
    how about this...

    Posted Image
  • Ge-Ride%s's Photo
    I think that looks more interesting and less cluttered.
  • inVersed%s's Photo
    I see you have really improved the buiding structure. It looks much better and less blocky.
  • Jacko Shanty%s's Photo
    dull ass colors. also, take out toon's cycad bushes. they just don't seem to work anywhere any more. the castle fences bordering the roofs are overdone also.
  • Steve%s's Photo
    I like it a lot. You're improving emmensely.
    And I agree with Jacko about the colors. :|
  • JKay%s's Photo
    I think it shows tremendous talent, although you've got to consider - would an information building really be that intricate? I dunno, seems off to me.

    And it also seems like you're holding back with your colors. Don't be afraid of the RCT palette. Use it; experiment with it; become one with your colors :)
  • X250%s's Photo
    Nice building structure. Please though, use some other colours. :p

    -X-
  • Metropole%s's Photo
    Definately the best screen so far. I actually like it, which is a start. But I on those 1x1 towers, I don't think the transition between textures should be so regular. As in, use the 2 textures, but don't use them in a stripey way. damn it's so hard to describe this, I've tried it before. I hope you understand what I mean. Good work

    Metro B)
  • yeshli2nuts%s's Photo
    thanks for the replies. heres a bigger picture of the previous screen. this will most likely be the last of port of entry. next will be marvel superhero island

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  • Ge-Ride%s's Photo
    How about you use another type of rock path with bigger rocks? If you did that, I think it would look better.
  • JBruckner%s's Photo
    your screens would be better if they were in the topic, higher quality, and didn't have huge black blobs.
  • yeshli2nuts%s's Photo
    better?
  • Steve%s's Photo
    the color transitions between the buildings could be smoother.
    going from red directly to green is somewhat, bleh.
  • tracidEdge%s's Photo
    get rid of those fake plants, please.

    EDIT: i mean those shitty looking custom ones. yeah.
  • JBruckner%s's Photo
    yeah, you made some poor choices as far as scenery goes.
  • Phatage%s's Photo
    I think that you would keep the feel you're going for more if you lost that clock over the ticket booths.
  • Evil WME%s's Photo
    I think it's all quite charming :).
  • inVersed%s's Photo
    Please redo the ticket building. It looks so out of proportion and out of place.
    Now beside that everything looks very nice. good stuff.
  • Turtle%s's Photo
    It doesn't really look as if you're realising a vision you've had in your head, kinda looks a bit thrown together. Of course, thinking about it, how could I possibly know what "visions" you're having? That's just the vibe I get.