Park / SpreePark, Berlin

Park_2398 SpreePark, Berlin

14 Comments

  • Comment System%s's Photo
  • posix%s's Photo
    Bit surprised where this came from. Awfully close at snatching your first NE accolade. Next time I'm positive will be your moment.

    I thought the park was nice and had heart. It felt very "German" and I liked that :) Most of the attractions you've created are stereotypical rides found in German parks and you've done them solidly, yet not spectacularly. Sometimes I felt as though certain areas of the park had to be blended together as you had several spots built first and then had to bring them together, which broke the flow a couple of times (e.g. near the swinging ship for me. Care to post 3-5 overview shots of the park's progress milestones?). To help this I would roughly sketch out a path layout first. People have been using two main methods over the years:

    (1) Pre-made path layout, then "fill" in the park around it. This helps flow a lot but forces you to follow the available areas closely as changing the path is only possible until you've built a couple of main attractions that "lock" everything up. You will also need a lot of landscaping flexibility because you will find that some of your ride ideas actually need more space than your path allows. People thus quickly fall into a density-disbalance where some areas of the park are super tight and others are too loose and sparse.

    (2) Interim path layout drawn on the map with land textures. Allows for more flexibility which you will likely make use of. This again can cause kinks or strong bends in your path layout at those spots, hurting your park flow. I also find it's harder to orient yourself on the map with just a line of ground texture intended to resemble path than using actual path. Latter is just a bit more precise.
  • Version1%s's Photo
    So, here I go. Looking at the entire park ingame, I am a little dissapointed. The buildings were a little bit boring and had often the same wall/detail combination over and over again. Some buildings just don't look very good (for example in the jurassic area), I think you can do a lot better.

    On the other hand I liked the coaster layout's very much. As posix said, they are not very spectecular but very good and simple. I love the First Drop of the Wing Rider.

    Overall it's not a perfect park, but I think it deserved bronze and I'm sad you missed your accolade by just 2 percent.
  • BigB%s's Photo
    Honestly, why didn't it get Bronze ?!

    In my opinion this has to win an accolade.
    I can understand if you say here and there it lacks of details and his style is repetitive but nonetheless it is a VERY solid work there was spent a lot of time in it.
    Also the layouts were strong and the atmosphere were nice I think.
    Is it the NCSO some people don't lie that much? If yes, you should think more objective (like KONG, sad he's banned..)...

    Also sad that new accolade panelists can ruin a submission that much, honestly Pacificoaster, 5 new submission and nearly everyone is voted lowest by you...

    Maybe someone could give a statement to their votes, so that I can understand how this could be.....
  • Liampie%s's Photo

    Also sad that new accolade panelists can ruin a submission that much, honestly Pacificoaster, 5 new submission and nearly everyone is voted lowest by you...


    Don't be such a retard. It's all about opinions.

    I think it didn't win because the architecture (and atmosphere) was messy and fairly boring. The rides lacked interaction and everything was brown. It's by no means a bad park but it lacks inspiration, originality and composition. I don't care how long it took to make, although in this case it's a little sour for MCI.

    I'm sure MCI can win an accolade, but only if he innovates.
  • Wanted%s's Photo
    WHAT!? This didn't get Bronze at least? It's such a fun park.
  • FK+Coastermind%s's Photo
    Pacificoaster holds everything to an extremely high standard, be it his own work, or that of others. Whether snobby or simply pushing us for better, it is important to have some panelists harder to please than others, otherwise overall quality of accolades would drop. Don't see a low scoring panelist as a hindrance, see it as a challenge to move to a higher quality.

    FK
  • Jaguar%s's Photo
    I think this should have received bronze as well. I would really have to disagree with Liampie's statement of a lack of originality. True, the park wasn't very interesting, but I felt the overall quality and atmosphere was that of a silver. I've seen plenty of accolades that aren't all that original. If a park misses the accolade by that small of a margin, then it deserves some sort of an award and recognition. I did feel this was a fun park with great terrain and foliage. MCI will probably get an accolade next time.
  • Jonny93%s's Photo
    I think this park is definetely accolade worthy. I really like it. It was a very solid work and i had a lot of fun to watch through this park. I hope your next work will win an accolade. You are good enough to catch one.
  • Pacificoaster%s's Photo

    Also sad that new accolade panelists can ruin a submission that much, honestly Pacificoaster, 5 new submission and nearly everyone is voted lowest by you...

    Maybe someone could give a statement to their votes, so that I can understand how this could be.....


    I may be a tough critic, but I stand firmly by my vote. For one, I don't see how I "ruined" the submission. There were four people that voted 40%, but you insist on calling out the guy who voted just 5% below that? It's not like the differential between my vote and the others were substantially large, it was a mere 5%. Not to mention the highest and lowest scores are dropped. Even if I voted 40%, this park would have obtained the same score.

    Overall the park had some decent coaster layouts, but it seems that you built those first and then added the paths/landscape around them. This method created either too much forced guest interaction, or not enough. Maybe next time try laying out the park by coloring the map first so you don't end up with awkward paths around coasters like that of the wingrider. Also, look at some other NCSO parks that were released in the past, or those in development, to get some inspiration on how to go about creating some more interesting architecture.
  • MCI%s's Photo
    Thank you all!

    @Posix: Thank you! Well, I cant show you any old overview, because all my SpreePark saves and screens were on a external floppy drive after the park was submitted. Unfortunalty my brother cleaned this floppy drive two weeks ago... Therefore I dont have any old SpreePark Screens or saves :(
    But I did it exactly the way Pacificoaster said. Built the layouts first and added the rest later... Could have been the mistake :D
    @Version1: :mantis:
    @BigB: Calm down :D
    @Liampie: I´ll try to improve myself. hopefully
    @wanted: obviously not for everyone :D thanks though
    @FK: Well, yeah agreed, but... that has nothing to do with the park, right?
    @Jaguarkid140: thanks ;)
    @Jonny93: Thanks :p
    @Pacificoaster: Thanks for the tipps! Everytime I start to build a park I try to do it like you said. But in the end I´m throwing everything around and nothing is at the place I planned it to be :D
    Gruß
    MCI
  • BC(rct2)%s's Photo
    Wow, this park is awesome! This should get Bronze.
    I loved the layouts, specially "Sansabian" for me is the best layout of this park.
    Your architecture is good on NCSO, the organisation of this park is good, your park has good atmosphere so I'm not understanding how this didn't get bronze... :rolleyes:
    I'm sure that your next park will get an accolade! Congrats MCI!
  • RCT2day%s's Photo
    I'm going to have to agree and say this did deserve a low Bronze. I probably would have voted around 55% (though, I respect Pacificoaster's vote and see where he's coming from. He certainly did not "ruin" this submission and his "firm" vote should help people to work harder). The layouts (with the exception of the dive coaster, why no Immelman?) were great and designed very well. Foliage, when I first looked around, was also great but I got tired of the generally same style all around the park. The park had a great atmosphere but I also felt the architecture was repeative. I really enjoyed the area around the park with the train station and backlot road. Overall, great park and I also expect some Accolade for you next.
  • MCI%s's Photo
    Thanks you two :)
  • Fizzix%s's Photo
    I really enjoyed this. While foliage was kind of sparsely done, I still enjoyed it. The Wingrider was great, as was the Inty woodie. There was a great variation of details on archy, as well as colors. Overall, a very pleasant park, and I would've voted 55%.

    BTW, the road lines were a great idea, but I think I would've used the brick fence with white top sunk down 2 height, so the white stuck out.