Park / Leafy Lake

23 Comments

  • chorkiel%s's Photo

    Congrats on this park. It's impressive how this has that classic Pac feel in NCSO with so many builders. Seems like you all brought out all your strengths and it came together perfectly.

     

    Personally not a fan of some of the textures/objects. Takes some getting used to, maybe.

     

    My favorite thing on the map was the mine train in the mountain. Must look really cool when you enter the park.

  • RWE%s's Photo
    Leafy Lake is a park that clearly demonstrates a high level of technical skill. From start to finish, it’s impressive how cohesive the map feels despite being a team effort – congrats on that. The coaster design is especially strong: well integrated, thoughtfully paced, and one of the standout elements of the park for me. The layouts were brilliant, i also loved to see a spaghetti bowl coaster in here.

    There are also some really enjoyable areas, like the wooden coaster section paired with the rapids – that part had great atmosphere and a strong sense of place in my opinion. The use of WW/TT objects was at times very creative, and in several spots it added nice texture and variety to the visuals.

    While a few object choices here and there felt slightly out of place, they don't take away from the fact that one of the park’s other strongest aspects is its foliage and landscaping. The foliage does a lot in giving the park its atmosphere, i especially like the usage of dark greens here.

    That said, I didn’t fully manage to connect with the overall concept of the park. While everything is well-built, the theme and setting felt a bit too familiar and generic. It didn’t quite leave a longlasting impression on me. Some of the custom object choices, especially certain WW/TT pieces, disrupted the otherwise clean aesthetic in places – which made some views feel a little cluttered rather than immersive. A few areas, like the entrance and nearby building blocks, also felt a bit tight and lacked the openness or flow that other parts of the park achieved more successfully.

    Personally, I’m someone who tends to prioritize visual storytelling and artistic cohesion over technical execution alone – and while Leafy Lake certainly excels in craft, I was missing that extra layer of creative boldness that would push it into Spotlight territory for me.

    All in all, this is a strong Gold in my eyes – a very solid project with impressive skills on display and some truly beautiful moments.
  • alex%s's Photo

    This park is outstanding and I agree with others that it’s a landmark release.

    I think it’s the first time I’ve seen the DKMP-meta of elaborate NCSO tricks and micro detailing blended with NE’s focus on larger scale parks which are thoughtfully planned out. There’s innovation everywhere but it’s not presented as a bunch of different tricks competing for attention - everything is subtle, clean, polished and serves the big picture. Hats off to you guys.

  • deanosrs%s's Photo

    I owe this park a review and I'm glad to finally get to it today! I'm sorry, guys, that it took so long - it deserved more sooner!

     

    One thing I'll say first and foremost though: this is a wonderful park that sets new standards in many ways and deserves so much praise, and I have really enjoyed exploring it, many times since it was released. I want to keep the focus here on that for sure.

     

    My favorite part of the park is the french quarter. The detailing here would be impressive in CSO, so to see this pulled off on this workbench is mindblowing. There's a couple places where the area is a little cramped and an extra tile of path spacing would help see all these wonderful details a little better, but then we'd also lose the atmosphere of the narrow streets so I guess it's a balance. The rafts as awnings are amazing, of course.

     

    The path connecting through to the medieval section is another epic moment. Lancelot feels quite short to me, especially off the second drop. This area has some great moments, the station for Basilisk and the ride itself are top tier. There are some objects that to me fly a little too close to ugly - the walls themselves aren't the prettiest and the roofs behind Trebuchet. I totally appreciate the bench itself limits options, and this is part of parkmaking; conversely I am more impressed given the detail acheived in the french quarter because of the bench, but here to me it serves more as a limitation than something that was wonderfully worked around.

     

    The area around Leviathan feels a little less "defined" in terms of theme and boundaries than the other two; and that's fine, somehow that's just how parks go. There is also a fair chunk of relatively unthemed landscaping between here and the rapids. Also fine, parks have that! Just on a small map, space can be valuable in trying to get in enough detail for what some panelists might want to see for that "yes" vote. The coaster itself and the height it keeps throughout make it really nicely prominent over the map. It again is quite short for a double lift hill track; the first turnaround could use one prominent angle that it looks amazing from (usually how these turn out in game!) The support game here is ridiculously strong for the format of the park, it would look great in any park and especially impressive here.

     

    Over to the rapids, the meteor crater to me is not a looker. I get it; options are limited. I think plain rock tiles would look much better, the crater can look weirdly like stretched out skin and not at all like rocks or landscaping. There's a lot of bravery in this park in trying new things and when it hits it hits big, but the rock work was a miss for me.

     

    The rapids station was a big hit to my eyes, love how it's sunk down below the paths with the high canvas roofs suspended above.

     

    Avalance is my favorite ride in the park. Just a great layout that I could only ever dream of putting together! Flows really well and would be so exciting to watch from so many different vantage points around the park.

     

    Grizzly Peak is a solid area in the park. Every park needs a coaster that knows it isn't going to draw the biggest crowds but happily gets on with looking great and entertaining guests who go its way, and Sasquatch does that here. The area doesn't smack like the french quarter does, but what's here is great.

     

    The park isn't the largest by historic spotlight criteria, and does contain a not-small lake and some other areas without tons of content. These things I have tried my best to sincerely balance when deciding on scores and votes. It was close to me, but ultimately I felt that a "no" vote on spotlight with what I see as a high score of 85 - the same score I gave to the top two NEDC entries - is reflective of how I feel about it. Which is mostly that I love it! Just that it needed a little more in terms of content to make it over where I see that line, with a couple of places where I felt like object usage was understandably forced into less-attractive objects

     

    There's so much here though that made me really dig around to figure out how you guys did it and each time I did that, I was always left super impressed by not only your innovation but your patience to pull these tricks off so consistently over the whole map - it must have taken nearly as long as a CSO build to do that!