Park / [NEDC6] Sugar Rush

14 Comments

  • Comment System%s's Photo
    comment below
  • RWE%s's Photo
    NEDC6 Release NEDC6 Logo
    Design Logo 70.00
    D E S I G N W I N N E R

    With a truly unique look, ottersalad delivers a submission that's sweet in every sense of the word. A delightful concept brought to life with charm and creativity.

    RWE
    J K
  • CoasterCreator9%s's Photo

    I could tell what you were going for within seconds of opening the park and before I really started exploring, so very well done there. Absolutely evocative of the source material, for sure. Very bold choice going for this aesthetic - I think you pulled it off as a whole, but certain aspects of it don’t seem to hold up as well in RCT as others do (castle - fantastic; cake block stores dotting the outskirts - less impressive by comparison). All in all; it’s fun and supports the coaster well. 80%

  • J K%s's Photo

    +++ Cel-shading is here to stay! I didn’t realise how much this would translate to other themes moving forward because Nintendo’s aesthetic and effect were so strong. Such a great call choosing cel-shading to stand out from the crowd. The second cel-shaded park that I’ve seen that I’m obsessed with.

    ++ I know you joked about this being stupid over Discord, but I feel this was exactly the right call from a conceptual standpoint for your RCT game, it looks like you had so much fun and dabbled in new parkmaking styles at the same time. A lot like Walto does.

    + Music was brilliant, because it was so catchy, it’s made this a very memorable entry.

     

    -Some object combos didn’t work as well as others, for example I wanted more readability on the middle section of the coaster station but at the same time, it was one of the highlights of the map

    -Only stinker to me was the colour you chose for the supports, I think this would’ve existed happily as a shaded colour, not the flat colour that was added to the palette.

    -To vote higher I wanted a bit more depth to the theme, I saw the gumdrops as the audience in the race track and loved this, but making more characters come alive, more custom candy land signs (like the go karts start of the race), would’ve just turned the notch up further on this theme.

     

    Great work Otter, this was exactly the right move for this competition.

     

    80%

  • Xtreme97%s's Photo

    Awesome entry, Otter, diving right into the cel-shaded Nintendo objects and coming out the other side with a completely new aesthetic takes a good imaginative spark. I can feel my teeth cringing just looking at the map, how sugary it all feels so excellent job evoking that. Love some of the smaller details - the popcorn and candy boxes lined up next to the go karts (clever use of the cloud object there), the various cake flavours, the little tufts of wave in the chocolate river (again the cloud object, mvp here). A few areas didn't quite stack up I don't think, such as the candy cane forest mini-golf which feels a little undercooked compared to the rest of the map. But the overall map is a successful realisation of the idea.

     

    A standout moment is the candy castle setpiece for the station:

    Attached Image: otter_NEDC.png

  • Mr.Brightside711%s's Photo

    Really fun entry here! Glad to see the new objects being put to use in a way that makes sense. It fits the IP well. I love the different set pieces you have that the coaster interacts with like the station and cake inside the helix. The go karts add a lot of life to this as well. Overall well done! I'd give it a 75.

  • SSSammy%s's Photo
    As part of this series reviewing the fantastic NEDC6 entries, I will enter into a commentary on how the builders have decided to approach using Pacificoaster’s layout, and how those decisions compare and contrast one another. I encourage reading all my reviews on NEDC6 to get the most out of this more fragmentary commentary you will find interspersed here if you find this interesting or desire clarity.

    I’m so sorry otter, please understand I am a fan of yours. I really didn’t like this. I’m not a fan of the cell shaded look in RCT, and I found the choice of theme to be saccharine to the point of nausea.

    The dominant viewing angle appears to be “inside L”, where the cobra roll is beneath the predrop turn. There is no path over the cobra roll, as this section is contained inside the go-kart track, which nicely frames the elements. Otter managed to send the karts under the loop, the barrel roll, under the turnaround into the MCBR, and under a corkscrew, which feels excellently composed. Makes me wish otter had chosen any other genre and item set.

    I think that is realistically all I have to say. I found the viewing experience unpleasant, so I have to remember all the times that otter made me fall in love with him. Talent shines through, but we all have to accept that some things just aren’t meant to be - like me enjoying this item set. Or theme. Or music.

    SCORE: 60% against all odds
  • MrTycoonCoaster%s's Photo

    RAMSES & SUGAR RUSH

     

    Someone said: "the skills are getting more and more sophisticated" I agree 1000%, 2 excellent parks, very complicated to choose, I need to evaluate everything again.

  • MrTycoonCoaster%s's Photo
    SUGAR RUSH
     
    Well, let is go: Everything is amazing and beautiful, I'm diabetic and I love sweets haha, I fell in love with the Park.
    But what really caught my attention and surprised me were the cake-shaped buildings, what a brilliant idea.
    Is the river made of chocolate? (hmmmmmm).
    I've never seen a mini golf course like that, it was really good.
    I don't even need to say much, the castle is super cute.
    I've always wanted to make a similar PARK CIDADE DAS CRIANÇAS, but I would never have thought of doing something like that. The arches on the way up the roller coaster were great. Of course I loved the colors.
    Congratulations.
  • Turtle%s's Photo

    Big vote spread on this one which is kinda to be expected with such an out-there theme choice I guess. Bound to be slightly divisive, but i'm personally glad you decided to make something so different. 

     

    I really liked it. The best thing about this, for me, was that the basics were still very well done. Composition, colors (garish as they are), everything works pretty well together. After a couple of viewings I wrote down "I somehow ended up liking this one much more than I thought I would", which is probably still how I feel. 

     

    The one thing that hurt it slightly for me (but is understandable) is the mix of cel-shaded and non-cel-shaded objects.. slightly jarring but the only fix is making tons of new objects to match which isn't necessarily feasible for this contest. The other thing I wrote down (which I think might have been proven wrong) is "just a very hard-to-dislike entry". 

     

    Good stuff, congrats on the (weird) design!

  • Jaguar%s's Photo

    Wow, glad to see another entry that's out-there after a series of more conventional entries. It's nice to see the cel-shaded objects find more use after H2H, I hope to see them again. They definitely give this entry a unique aesthetic, almost reminds me of Adventure Time. Really though, the cake architecture, the 'foliage,' the pink icing terrain... this has a look and theme that rarely, if ever gets made, and while I'm not the biggest fan of "candy themes" it's a joy to see.

    Judging this based on the coaster itself, there are some neat interactions, I do like how the coaster travels over the go-karts track on that crystal arch; the corkscrew looks nice too.

     

    Compositionally and in terms of organization, it looks good as well: there's a coaster and density in the middle, empty negative space surrounding it, and ice cream mountains and foliage on the outskirts... it really cleans up what could otherwise be overwhelming scenery and color choices. I am also very, very thankful you didn't use the ingame candy style music for this.

     

    My only, minor critiques would be that the candy cane area looks a little rough and that there are very small errors here and there like exposed blue terrain, that wouldn't affect my scoring if I were to vote on it. Otherwise, thanks for submitting such a unique and fun entry.

  • ottersalad%s's Photo


     there are very small errors here and there like exposed blue terrain, that wouldn't affect my scoring if I were to vote on it. 

     

     

    Oh wow that was a huge oversight on my part - holy cow. Glad you were able to overlook that mistake!!! Perhaps a sign that the deadline snuck up on me. 

  • RobDedede%s's Photo

    Pretty cool to see a Wreck-it-Ralph theme! I can also appreciate an additional usage of the objects from the Super Nintendo park. I have to be honest, though, the aesthetic of this entry and its overall composition were not my complete favorite. With respect to the Nintendo park, the objects were used in such a way to highlight and create distinctive, immersive atmospheres from each of the respective Nintendo games. With this map, I’m left feeling a sense of relative emptiness in the face of a pink and chocolate blob. I bet that sounds really negative, and I apologize if it comes across like that, but I do not want to dance around the fact that in many ways it was not for me out of respect for you. To me it would be more rude to lie to you and say I was in love with the map. With that said, however, there were several moments I really liked. First, the coaster station was a cool piece of architecture with the given pieces, and I liked how the “mountains” in the distance gave a grand sense of perspective and depth. 

  • Lurker%s's Photo

    The cel shaded objects are great for this theme, been wanting to see another park with these objects (The land edges as cakes I think are especially effective) and I like a bold style choice like this. 

    A few rough edges here and there, could have maybe had more peep level details (Can understand if time crunch prevented this though) and I think maybe a non-square map shape would add to a theme like this, but overall I like the landscaping and overall composition.

    Overall, a really fun map.

  • AmusementParker%s's Photo

    Sugar Rush is a delightful and vibrant map that instantly delivers on its Wreck-It Ralph / Candy Crush / Candyland-inspired theme. The use of H2H cel-shaded custom objects fits the aesthetic perfectly and adds a fun, playful vibe throughout. While a few non-cel-shaded pieces are mixed in, they blend in well and don’t distract from the overall look. The cake castle station is a standout feature and ties the theme together beautifully. This map is a treat—literally and visually!