Park / Manhasset Meadows

26 Comments

  • Xophe%s's Photo
    Congrats on the Silver! I'll try to download this asap but in the mean time I think it looks really nice from the overview!
  • K0NG%s's Photo
    I dunno...I like it. Don't listen to the negative shit, they're just jealous. You guys did a great job on this and deserve the accolade.
  • inVersed%s's Photo
    I think "overtreeing" may have been the wrong use of words. What i am trying to get across that there is something that just is not working in your foliage. Perhaps it might be the tree selection. I am thinking that some of the trees you used are not the best looking trees in the game game IMO and in some areas it looks like you didnt really think about placing the trees to provide aesthetic value. Two things that I can recommend is that you hack bushes and 1/4 foliage underneath the trees to add a more realistic thickness to your foliage. I mean how many times do you see natural trees that are completely bare underneath in real life? Also, get away from placing trees on every single square that is meant to be "wooded" again this will add to the realism because also in real life you don't see trees in a perfect line like you are forced to do in RCT. Now I am not trying to nit-pick with this park because I really enjoyed it, but I know how you are about your realism and honestly the foliage is the only negative i see in your work.
  • JJ%s's Photo
    inVersed I know what you're saying, but I just wanted to comment on you saying how often do you see tree without anything underneath, well actually all the time. All that tends to be underneath trees is dead leaves, logs, moss, rocks and maybe some flower fields every now and then. I don't think I've seen a tree with a bush underneath it for ages. They tend to be out in the open as they need the light cos the trees leaves block it.
  • Airtime%s's Photo
    Thanks for the replys guys!

    Yes I did just really do a guestspot to help comet finish it... I only really did kind of touch up work and filler stuff. Just finished comet's ideas, weather they were finished to what comet wanted is another matter. lol.

    I personaly think, that yeah, the park was just aiming to be an amusement park, nothing special, nothing amazing just a nice, little sterotypical american amusement park.

    I think the hack on the kiddie coaster isn't needed but I didn't feel it wrecked the kiddie coaster at all.

    InVersed and Six Frags I'm curious to what you mean by copying CP6's style and what not? I don't understand, lol, do you mean me or comet? Thanks for your comments though, guys! :)

    Liampie thanks for the comment. I understand what your saying, I'm not sure I completely agree though but it's your opinion and I respect that. I think your lastest park was alright maybe a high bronze not really a silver IMO. Thanks for the comment though :)

    Steve thanks for the great commnet there!

    Thanks Jazz, Reflex, CoasterForce and Chapelz.


    Thanks J K for the great logo! And thanks for the nice review. :D


    JJ and InVersed once again. Yer I know how to make good use of foliage but I felt I was just finishing the foliage by just copying comet's style of foliage around the park.

    Thanks for the comment Katapultable.

    K0NG that kinda means a lot coming from you, thanks man! :D

    And thanks for the comment Xophe. By the way I love Zippo's, it's simply amazing, lol.

    Edited by Airtime, 26 August 2009 - 07:09 AM.

  • eyeamthu1%s's Photo
    Silver's probably about the right level of this park - or maybe a high Bronze. It was definitely worth a look at; I did spend a while looking around it. There were bits I liked, bits I didn't and bits which I thought could have been expanded upon. As a lot of people have picked up on, there just wasn't really enough there.

    I quite liked the GCI coaster... although train stopping at lift - sort out those dispatch times (just a little detail, but still). Didn't really like the other Tivoli coaster - I thought the additional hacked on track was fairly pointless and made it look a bit ugly. There wasn't really enough from the other rides - they were for the most part, all 'placed' rides... there was nothing really custom to them, other than the Log Flume which I felt was totally forced in its layout, almost to specifically make it interact with the woodie.

    The rest was all mostly ok - all kind of 'nice', without being anything that exciting. The buildings are all nice and quaint, and you've definitely created the correct atmosphere. Really liked that Beer Garden area. And a few good details here and there like the Cool Zone. Also thought the Corn Maze was a cool idea, but perhaps wasn't executed as well as it could have been - it seemed to take up too much space. But I liked the idea.

    Basically, it's not a boundary-pushing park, but did what it said on the tin I guess.
  • Louis!%s's Photo
    Airtime you know how much I love you so I don't need to express my love for this park.

    Comet, i've never really enjoyed your style, yet this was something I did happen to enjoy immensely.

    There were parts of the park that seemed lack-luster and parts that were old (the entrance being Clockworks work) but overall the park had great charm and skill.

    I hope to see more work from the both of you in the future, whether it be solo or another duo. I will give a more in depth review at a later date, as usual time is restricted.