Screenshot / rct is still fun

10 Comments

  • Comment System%s's Photo
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  • Ling%s's Photo

    Are the houses stacked on one another? It's really messing with my sense of height and scale in the middle there. The use of the hat stall is a good idea. I feel like this needs to be mixed with land textures to sell the atmosphere and keep it from looking like a mess of objects, which it kind of does at the moment. The lowered flowers look good. More foliage would probably help break it up and give contrast as well.

  • Liampie%s's Photo
    Typical Milo. Simple at first, but full of subtle hacks if you look close. I agree with Ling about the textures, though. Good to see you're building!
  • posix%s's Photo

    Nice. Very original.

  • sammie vl%s's Photo

    Is it bad that i don't see anything in this screen but a bunch of house objects and a random hole that the coaster goes through?

  • csw%s's Photo

    Well, no, because that's about what it is. 

     

    Doesn't matter, because Milo. 

  • pierrot%s's Photo

    LL is still fun.

  • Steve%s's Photo

    Awesome to see you building again, dude. Getting a strong Hobbit vibe from this. Keep going!

  • Milo%s's Photo

    I get that it's tough to sell the heavy use of objects but I want to continue on this just to see how it comes out. I have a couple ideas for typical texture uses but I really want to keep it to a minimum. I really want to create something with more of a vertical aspect than 2x2 or even 1x2 land tiles can achieve.

  • posix%s's Photo

    You're doing it well. And it's a nice idea really. I don't remember anyone giving this a serious go.

  • Stoksy%s's Photo

    Looks really interesting I think, might get a little repetitive over a large area but looks good in this small context.

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