Screenshot / Taloc River Rapids

17 Comments

  • Comment System%s's Photo
    comment below
  • Sulakke%s's Photo

    Lovely work, dude.

  • Ziscor%s's Photo

    Just beautiful. The only thing I'm not sold on is the left-most building with the brown 1K Poles on the wall. I feel like it could use some more depth.

     

    Interesting tree there around the rapids. Is it public?

  • posix%s's Photo

    Good stuff Steve. Not sure I'll ever be a fan of the palette.

  • Mattk48%s's Photo

    I'm a big fan of this, awesome stuff. Love how the rapids wrap around the queue, what a viewing spot. Archy is fantastic. Only gripe is the queue line start looks like the entrance to a secluded back alley or something. I think you should bring more attention to that somehow.

  • Faas%s's Photo

    Cool stuff man. Only thing I don't like is how the wall on the left side has the exact same texture as the path in the center of the screen. imo either change the wall type or break up the path a bit. 

  • nin%s's Photo

    Might want to break up the beige a bit, almost seems like an overabundance of path. 

  • inthemanual%s's Photo
    Curbs along the path edge next to the grass, ad a little bit of color to break up the beige just a bit more, and I'd call this perfect.
  • csw%s's Photo

    Yeah, I agree there's something odd with the colors - either all the beige path or the palette. Makes it feel like a painting more than a theme park. 

  • G Force%s's Photo
    Definitely can cleanup the path around the steps a bit, think I already told you that lol. Palette is just a bit too washed out for me, needs more contrast. I really liked the brick path here, think it would be a big improvement over the awful beige path that's suddenly become popular for some explicable reason.
  • FredD%s's Photo

    Amazing screen, with peeps that will be so atmospheric.

  • alex%s's Photo

    Very beautiful. I like the washed out colours and I think the biege only becomes a problem where you have a an exact wall/path match like Faas points out.

  • Steve%s's Photo

    Great tips, dudes. Will take a look at all of these and see what works and what doesn't! I appreciate it, and I'm glad y'all like it.

  • RWE%s's Photo

    i agree with posix about the palette, otherwise this is fantastic stuff.

  • robbie92%s's Photo

    The one thing that's a little off to me (besides the wall/path match) is that the land blocks lining the rapids trough are all the bare dirt ones. Is there a possibility to use the grass blocks instead? It may inject a little more colour into the screen and seem a bit more "pretty" than just the dirt. 

     

    The flow of the path and queue is just fantastic, however, and I adore how the rapids wraps in and around itself, with the lift crossing over the trough just before the drop passes uder the lead-up to that lift. 

  • Pacificoaster%s's Photo

    Fantastic Stevie boy. Love it all minus the reservoir. Typically the reservoir is at the lowest elevation of the ride so the flume can be drained in the case of an emergency shut off. 

     

    Other than that. looks great. love the viewing point in the queue.

  • Liampie%s's Photo


    The one thing that's a little off to me (besides the wall/path match) is that the land blocks lining the rapids trough are all the bare dirt ones. Is there a possibility to use the grass blocks instead? It may inject a little more colour into the screen and seem a bit more "pretty" than just the dirt.

     

    This is a good suggestion, organic solution to the brownness.

  • Steve%s's Photo

    Robbo: A great call, should've realized this earlier. Thank you!

     

    Justin: You're right but I'm going to ignore it until I can find an alternative.

     

    :p

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