Screenshot / Six Flags Vermillion - Bizarro

7 Comments

  • Comment System%s's Photo
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  • G Force%s's Photo

    Wow, I mean there's a few issues maybe but you can't deny this is top tier stuff. Seems like you've enjoyed building this one, it shows.

  • Mattk48%s's Photo

    Great stuff again. I would say Make sure your roofs are not the same color as your paths, it makes it hard to read. I'm not the best person to ask when it comes to colours, But I would make roofs black instead of grey.

  • CoasterCreator9%s's Photo

    Wow, I mean there's a few issues maybe but you can't deny this is must top tier stuff. Seems like you've enjoyed building this one, it shows.

     

    Sort of summed up what I had to say on the other screen haha

     

    I think the use of path crunch/features is a little inconsistent, but a final detail pass should catch most of that when the time comes. 

  • Xeccah%s's Photo
    Sort of summed up what I had to say on the other screen haha

     

    I think the use of path crunch/features is a little inconsistent, but a final detail pass should catch most of that when the time comes.

    Wow, I mean there's a few issues maybe but you can't deny this is must top tier stuff. Seems like you've enjoyed building this one, it shows.

     

    Oh yeah, this screen isn't done at all and I hastily threw it together enough to look presentable for the screenshot. One of the less interesting areas in the park for sure, but I wanted to see how a more banal area would be received.

  • FredD%s's Photo

    Great stuff, though if you say this is hastly put together I'm scared of what will follow

  • Jappy%s's Photo

    Still got that incredible Miri skill that I love! But I'm glad to hear it is unfinished. My main issue is like what Matt says, the roofs and paths blend in too much. 

  • Sulakke%s's Photo

    The way you made that flat ride look so realistic is almost revolutionary. Great stuff. I hope you're able to polish all areas before releasing the park by fixing the glitching support on the coaster top, for example, and by breaking up some of those repetitive roof textures. Glad that you're back. :)

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