Didn't need the name (haha) to recognise that this is a Energylandia rip-off. Are you doing a full map? I hope so. It looks very good, not just the coaster, but also the street in the bottom left.
I get why the grass is there despite it not being an optimal look from an RCT point of view. I think you need to do as much as you can to make the grass look as detailed as the rest of the park. The white service road could use curbs for example. Some freshly planted little trees in neat rows? A fire hydrant? Since the lawn is mowed, you could change it into a lawn in the process of being mowed with a lawnmower? Areas of discolouration? No need to do all of those, but it's just a few ideas to get you started.
Pretty cool. Very elaborate structure that sells it well I think.
Only concern I have is how the grey supports are almost the same tone as the grey rooves. Perhaps you'd prefer the rooves to be a different colour just to blend in less?
Didn't need the name (haha) to recognise that this is a Energylandia rip-off. Are you doing a full map? I hope so. It looks very good, not just the coaster, but also the street in the bottom left.
I get why the grass is there despite it not being an optimal look from an RCT point of view. I think you need to do as much as you can to make the grass look as detailed as the rest of the park. The white service road could use curbs for example. Some freshly planted little trees in neat rows? A fire hydrant? Since the lawn is mowed, you could change it into a lawn in the process of being mowed with a lawnmower? Areas of discolouration? No need to do all of those, but it's just a few ideas to get you started.
Full map meaning all 19 Energylandia coasters? Definitely not, haha… After many, many failed attempts at finishing RCT parks, I’ve come to realize my past ideas has been way too ambitious. So, the goal with this one is definitely “Design” scale… create the coaster with just enough surrounding support to build an atmosphere. Fingers crossed those modest plans will actually get me to the finish line this time!
Thanks for your suggestions. I’ve already gone back and implemented a few.
"Like Scoob... I can't remember which automaker manufactured the Miata!"
Love the integration of curves and all the various types of grass around the map. I think you could take the two non-mowed patches further to create even more contrast between them and the mowed section. The textured path near the road up top also looks excellent.
Cobblestone beneath the coaster is an interesting choice. I wonder if there is something that can be done texturally so that it looks just a bit more worn and uneven.
Didn't need the name (haha) to recognise that this is a Energylandia rip-off. Are you doing a full map? I hope so. It looks very good, not just the coaster, but also the street in the bottom left.
I get why the grass is there despite it not being an optimal look from an RCT point of view. I think you need to do as much as you can to make the grass look as detailed as the rest of the park. The white service road could use curbs for example. Some freshly planted little trees in neat rows? A fire hydrant? Since the lawn is mowed, you could change it into a lawn in the process of being mowed with a lawnmower? Areas of discolouration? No need to do all of those, but it's just a few ideas to get you started.
Google streetview from service road
Pretty cool. Very elaborate structure that sells it well I think.
Only concern I have is how the grey supports are almost the same tone as the grey rooves. Perhaps you'd prefer the rooves to be a different colour just to blend in less?
AntonStengel Offline
Full map meaning all 19 Energylandia coasters? Definitely not, haha… After many, many failed attempts at finishing RCT parks, I’ve come to realize my past ideas has been way too ambitious. So, the goal with this one is definitely “Design” scale… create the coaster with just enough surrounding support to build an atmosphere. Fingers crossed those modest plans will actually get me to the finish line this time!
Thanks for your suggestions. I’ve already gone back and implemented a few.
"Like Scoob... I can't remember which automaker manufactured the Miata!"
Love the integration of curves and all the various types of grass around the map. I think you could take the two non-mowed patches further to create even more contrast between them and the mowed section. The textured path near the road up top also looks excellent.
Cobblestone beneath the coaster is an interesting choice. I wonder if there is something that can be done texturally so that it looks just a bit more worn and uneven.
Looking forward to seeing this ingame!