(Archive) Advertising District / Cyder Hill Theme Park

  • SSSammy%s's Photo
    oh dude i wish i could help you. i'd hate to see you lose all your work like this.
  • Goliath123%s's Photo
    It happens every time i zero clearance, even on other projects.
  • Goliath123%s's Photo
    I got this when i restored clearances, a whole row of black holes:

    Good thing i have previous saves of when theres like 20 black holes

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  • Casimir%s's Photo
    Uhm... there might be something wrong with your computer / RCT / trainer. THIS is definitely not normal.
  • SSSammy%s's Photo
    did you always save BRAND NEW saves every time?
  • Goliath123%s's Photo
    Yeah i have the save from before this happened. All others were too late, they kinda occured where i wasnt building so i didnt notice them. To be black holes free id have to go back 76 game years :/
  • SSSammy%s's Photo
    dude that sucks. i'm sorry about that.
  • Liampie%s's Photo
    Just don't use zero clearance ever again until your park is clean of blackholes. Blackholes can repair themselves.
  • BelgianGuy%s's Photo
    or send the park to someone that can fix em?
  • Goliath123%s's Photo
    Well its not the game because i reinstalled it.

    Maybe if i send it to someone, they save a new file then send it back it may work?
  • Dotrobot%s's Photo
    Definetely send it to someone... I'd hate to see you lose all your work like this.
  • Goliath123%s's Photo
    Well today i sat down and figured out how to remove black holes. After 2 hours, i got most of em out, i just sat there and fucking did it! But... theres still a few that i cant for the life of me remove..:

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    but these ones are just ugh...

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    So yeah, ive done most of them but im having a hard time removing these last ones.
    I honestly never expected to be removing black holes :p
  • Goliath123%s's Photo
    Welcome to one of the my final updates! Getting exciting now! Ive made lots of progress recently because i can see the finish line so ive really made some great stuff in my eyes!

    So we'll start off with Hazaar Bazaar

    You can see the Flying Rollercoaster in the corner (No name yet) and the bazaar in the bottom corner:

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    The Bazaar itself featuring many different stalls for all your desert needs!

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    Now this here is the Mediterranean, next to the Italy area featuring various houses bursting with colour, incorporating the less is more technique to make a screen i really like!

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    Next up might be the Italian Vineyard and the small historic village so stay tuned!

    *Map size 150x150
  • nin%s's Photo
    I feel like the bazaar could be filled with more fantasized archy: taller, more elaborate buildings, decor, etc.

    Brilliant name, however.
  • Goliath123%s's Photo
    Like This?

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  • BelgianGuy%s's Photo
    Wow, if all of the park is this quality I'd say you're aiming for a low gold with this depending on map-size...
  • Austin55%s's Photo
    Wow@thelastscreen. Although the last screen with the mediterreanian whatever screen sticks out, try toning the colors down just a bit on the building themeselves and saving the neon's and other bright colors for the rides and accent colors.
  • Turtle%s's Photo
    The only things I would do differently are losing the neon green, colouring it something else. Pale green maybe.

    And also doing what Nin said. Some 1x1 towers would give the bazaar some real depth and interest.

    This looks fantastic, though. Can't wait to see what you have next.
  • highroll3r%s's Photo
    i dont like the coulored houses in the mediterranean. there too bright and the round windows dont work for me. everything els looks great.
  • J K%s's Photo
    The last screen that you've posted saved this for me. It is beautiful and you've used the right height of architecture to add thrill to the ride and the supports look professionally done to compliment a hard structure in a difficult space.

    The first three you posted really don't interest me unfortunately. You need a big idea in there or a thrill ride to make it stick out as I'm seeing mostly path and structures that are too simple to push it into high gold for me.

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