RCT Discussion / OpenRCT: advantages and disadvantages
- 
					 06-February 16 06-February 16
- 
						
   bigshootergill
			
			
				
				
					Offline bigshootergill
			
			
				
				
					OfflineMy "Giant Screenshot" isn't working properly. It creates a blank file in the "screenshots" folder. Any ideas why? 
- 
						
   Kumba
			
			
				
				
					Offline Kumba
			
			
				
				
					OfflineOther than the mute hotkey, is there a way to a way to shut all the volume off of RCTOpen? I often listen to videos/music on my laptop while in-game and the game/opening menu volume keeps going back on. 
- 
						
   nicman
			
			
				
				
					Offline nicman
			
			
				
				
					OfflineOther than the mute hotkey, is there a way to a way to shut all the volume off of RCTOpen? I often listen to videos/music on my laptop while in-game and the game/opening menu volume keeps going back on. Using the ear button such as in rct1. 
- 
						
   Liampie
			
			
				
				
					Offline Liampie
			
			
				
				
					OfflineYou can adjust music and sound effects individually in the options menu. I always mute the music and set the sound effects very low so I can play music. The sound effects like clicks and stuff are always useful feedback, similar to the waving money stuff when you place an object. You can mute both though. Settings will save after you quit the game. 
- 
						
   posix
			
			
				
				
					Offline posix
			
			
				
				
					OfflineOut of curiosity, could someone tell me the polling rate of right mouse button hold camera movements? Since everything else in ORCT2 is so wonderfully buttery smooth, the camera movements with the mouse seem very jittery. 
- 
						
   Broxzier
			
			
				
				
					Offline Broxzier
			
			
				
				
					OfflinePlayer input is being handled every frame. In case you have the "uncap fps" setting enabled, dragging even gets handled outside of the fixed game ticks. 
- 
						
   spacek531
			
			
				
				
					Offline spacek531
			
			
				
				
					OfflineSince this seems to be the general OpenRCT2 discussion, I will post this here: I am looking for NCSO parks with a few specific criteria for the next OpenRCT2 title sequence: - Completely NCSO. If it has to be downloaded or packed with the map, it is not allowed. - Roughly 25 tiles between the exciting content and the map edge. 1080p screens should not see the map edge when viewing most scenes in the park. - Ideally, content should be slightly spread out. OpenRCT2 is not quite as optimized as vanilla RCT2, and having too many moving things in the frame slows down framerate. I've been told by the big bosses that they would like to release on July 7, so hopefully I can get enough parks by the 6th. 
- 
						
   Liampie
			
			
				
				
					Offline Liampie
			
			
				
				
					OfflineSandwich Springs was created 100% NCSO, with the hope of it appearing in the OpenRCT title sequence. It's also pretty dense though. 
- 
						
   GammaZero
			
			
				
				
					Offline
				
			
		I'm not sure if there are any good parks here with those requirements, since they are a bit arbitrary for parkmaking in general. GammaZero
			
			
				
				
					Offline
				
			
		I'm not sure if there are any good parks here with those requirements, since they are a bit arbitrary for parkmaking in general.
- 
						
   spacek531
			
			
				
				
					Offline spacek531
			
			
				
				
					OfflineMCI's Inselfieber worked alright. You are correct, though, the NE conventions and the conventions for Title Sequence Parks are mostly non-intersecting. As wonderful as Sandwich Springs is, it's pretty much the mirror of Inselfieber - mostly on the map edge instead of mostly away from the map edge. 
- 
						
   spacek531
			
			
				
				
					Offline spacek531
			
			
				
				
					OfflineI originally wrote off Euroscape because it wasn't peeped and the architecture isn't precisely to my taste, but I'll see if I can't get something out of it this time. EDIT: Does anyone have tips for NCSO invisible support blockers in Open? 
- 
						
   bigshootergill
			
			
				
				
					Offline
				
			
		To erase supports with ncso, you need to do the following steps with zero clearances off: bigshootergill
			
			
				
				
					Offline
				
			
		To erase supports with ncso, you need to do the following steps with zero clearances off:
 1-Lower the land directly under the support
 2-Place the LS pole on that land tile, which removes the support
 3-Raise the land tile back to the desired height, which will hide the pole you placed
 It works in most situations, on rare occasions it doesn't.
- 
						
   GammaZero
			
			
				
				
					Offline
				
			
		You can also use the Tile Inspector to lower the track value below the surface value. That makes the game think the track is underground, and removes the track piece's supports. GammaZero
			
			
				
				
					Offline
				
			
		You can also use the Tile Inspector to lower the track value below the surface value. That makes the game think the track is underground, and removes the track piece's supports.
- 
						
   janisozaur
			
			
				
				
					Offline janisozaur
			
			
				
				
					OfflineWe have a plan to do another release and yet another video stream! Find details here: https://www.reddit.c..._openrct2_team/ 
- 
						
   dr dirt
			
			
				
				
					Offline dr dirt
			
			
				
				
					OfflineMaybe I'm not a purist, but I don't see the issue with using the support blocker object for NCSO. 
- 
						
   spacek531
			
			
				
				
					Offline spacek531
			
			
				
				
					OfflineCustom scenery objects are not allowed to be distributed with OpenRCT2. That is to say, I do not know of plans to distribute any custom objects outside of sprite replacement currently. 
		 Tags
 Tags
	
	- No Tags
 
			