First of all, a big thanks to X7123M3-256 and Janisozaur for creating and building the ride generator program. This wouldn't have happened without them.
NEW! Files are now linked to on GitHub. If for some reason GitHub does not work, the files are still attached to this post and can be downloaded that way.
All custom tracked rides come with at least one track design. The zip files are structured for OpenRCT2, so if you have OpenRCT2 you can unzip to the root directory and everything will land where it should in the track and object directories. All included track designs are free for use without stipulations.
#1: Scenic Railway
This is based on the "English" type of scenic railway where the brakeman is seated in between the first and second cars. Includes 2 DATs: SCENICRW.DAT and SCENCRWU.DAT. SCENICRW.DAT is meant for scenario play, while SCENCRWU.DAT is meant for custom rides or scenery and includes sprites for all track elements.
Vekoma began production of these improved MK1200/1212 trains in 2009. They feature vests as the primary restraints and have restraints designed to prevent riders from sticking their arms out to the side. All sprites are rendered.
Based on the Skoda 10T tram. In real life these are only 3 cars long (two ends and one center) but I know you guys love to abuse these things so the max train length is 10. Produced from start to finish in 6 hours.
This Christmas season brings you six highly-requested rides and three Christmas-themed rides. Merry Christmas!
Included are nine rides:
- Zamperla Steeplechase (all sprites, splashes in woodie water splash)
- Maurer Sohne X-car (all sprites and all sprites inverted)
- Mack Water Coaster (all sprites, splashes in water coaster splash zone)
- GravityKraft Timberliner (all sprites, splashes in woodie water splash)
- Mat slide, 2-Person Mat Slide (swings in turns, includes variants where the mat is invisible when not ridden)
- Reindeer Sleigh Ride Coaster (all sprites, opens doors in Vanilla/RCTC)
- Present Race (all sprites)
- Sleigh Dark Ride (opens doors in Vanilla/RCTC)
I did a lot of work to make these the best rides I have ever made, including a lot of research into existing rides to ensure I get these right.
Includes seven CTRs specifically-made for Saxman1089's Knoebels Grove recreation:
- Allan Herschell G-16
- Allan Herschell S-16
- Crown Metal Products LS-15"
- Knoebels Grove Flying Turns
- E&F Miler Industries Kiddie Coaster
- Knoebels Grove Motor Boats
- Zierer Tower Speed Coaster
These rides have sat on my hard disk drive for long enough. Two popular train products: the Crown Metal Products S-15 steam locomotive with covered and uncovered OEM cars, and the Chance Rides C.P. Huntington with covered and uncovered cars.
What a year it has been! What better way to celebrate than the biggest custom ride pack ever released? Not one, not two, but three gifts of rides for everyone to enjoy for Roller Coaster Tycoon 2. City Essentials: Part 1, Toybox Pack, and Spacecrabs Collection. Merry Christmas to everyone on New Element Designs and the entire world!
The past two and a half years I’ve been making custom rides for Roller Coaster Tycoon 2 and OpenRCT2. 2019 is no different, and I present to you the fruits of my labors: 33 new and unique rides to make your parks (and non-parks) really pop!
Premier has produced a number of clone and custom layout LSM coasters using similar trains. This pack provides 3 variants of the SkyRocket trains. The SkyRocket I train resembles the original SkyRocket trains at Kennywood. The SkyRocket II train resembles SkyRocket II trains such as Tigris. The SkyRocket III train resembles the trains used on Full Throttle and many SkyRocket II installations.
Intamin has produced a number of new-generation LSM coasters with custom-themed trains. Pantheon, to be opened at Busch Gardens Williamsburg, is the first of this model of coaster to have a more generic style of train.
Three different styles of RMC raptor trains, with the official version included while it awaits official distribution. NOTE: the Readme file is INCORRECT about the placement of the .parkobj file. Place it in your objects folder with all the other objects.
Another one already? I'm really impressed with the speed you're working at. It looks good, though from the screenshot it seems the pivot might be a bit off? Could just be the length of the cars though (there isn't proper support for long cars in RCT2, it's something I'd like to see in a new object format). Haven't had a chance to try these out in game yet though.
Yeah, that's what you should be doing so it's probably the train length that's the issue. The problem is that RCT2 sets the pivot point level with the track rather than the wheels (it doesn't know where the wheels are on the car), so if the trains are long, they lift off the track on sharp hills. This shitty diagram should help clarify the issue:
The Huss Frisbee would be placed on invisible track and treated like the many custom swing rides people have made. Including diagonal swing rides, if you're into stringlining. Similar story with the Zamperla Disk'O. I don't think RCT2 has a way to make them spin the way they ought to so they won't unless more ride options in Open come first. Cars with animations e.g. pedal helicopters will animate backwards when they reverse direction.
The trains that I posted I think are suffering from the limitations of the current tool. The rides I've released so far have been on the small-ish size with enough features that the limited color palette doesn't disrupt things too much, but with the trains things are really suffering from the limited 39 color options and the lack of diffuse/specular mapping:
These could use some surface texture to make them stand out
Similar deal here.
The bus is a neat idea but the windows would either have to be completely invisible or matte black - I don't think rides can have translucent glass sprites, and the tool does not have a way to make reflective glass like the Von Roll monorail has.