Park / NSpheres Empire
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15-December 04
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15-December 04
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or is it? rrp, mantis, and fatha' don't seem to be creating much nowadays....
but really, how does being the maker of one person's favorite park make you the winner of the game, and let alone achieve you the title of playing it perfectly. I mean, SWA isn't perfect, is it?
Bah. whatever.
You were like #2 for a while and many people think its better then SWA anyway. I don't really mean literally that topping the List is beating the game, but to be known as 'the best', which The List does usually tells the parkmaker 'you've beaten everyone else'...thus killing the challenge of making competitive parks.
There are awards, but there is no "winning the game" in rct.
ride6
anyway, as i said, winning should, in my opinion, not be the reason why you play. when pleasing yourself with what you build is your goal, i'm sure you'll get the most fun out of the game.
well not only that but also a strong personal note to the park.
Kevin Offline
But, I've never followed any of these "rules" some people come up with on how to make a good park. I think its just weird...
And I think I know why all these previous parkmakers don't produce much. I mean they've made some of the greatest parks around. Where else is there to go? Is it possible to make something better? Maybe, maybe not. It's up to them if they want to try that or not.
Richie Offline
And then, about 'winning NE', I don't really see how you can do that either. I guess if you think of NE as a game, then you can win NE with a spotlight or a 'parkmaker of the year' award or topping The List. But I don't think NE actually is a game. It's a community. Every user name is a person. And people have a way of disagreeing on things. There will never be a unanimous number 1 park. I think you're really just fooling yourself if you think you've achieved all you can achieve with parkmaking. Everyone can improve. Everyone can press themselves to try new things. Retirement doesn't mean you've accomplished all you can accomplish, it just means you no longer have time to keep making parks. Simple as that. And people have all sorts of reasons why. RCT is a part of life, more so for some than others, it isn't life itself.
eh/
I love this game and the community. I know I will eventully be forced to give it up however I hope that is the day that ne closes (God forbid) rather than the day I run out of time. I want to leave rct by circumstances not under my control, not because I can't find 1/2 hour everday to sit down and unwind.
ride6
If you hadn't turned the rct community into your own private fucking pop culture, we might have had some fucking diversity in here...
everyone goes on about winning the game and winning NE, I don't think it is about that a lot of people play RCT in certain ways to win respect from everyone at the site. Thats why people look at what the hot parks are and whos making them and in a way, like you say go out and copy there style.
People never respect people for who they are and the things they do. everyones so jugdemental.
So what if Ozone copys people and builds parks in a certain way why should we care and so what if posix gay, we live in a world where we know people are gay and most of us except that unless your imature and think they might hit on you so you get all scared.
If anything, I'm just kinda flipped by the admin wars thing, that's all. Don't take it so personally.
on the one hand, i think it is a very cool feature and also a good resource and nice collection of the best rct & rct2 parks in the world.
on the other hand, i don't understand why people must always have a hero, a #1, a winner.
in my opinion, the reason is that people seek nothing but admiration. no one is strong enough to live completely without it. it's just normal in our civilised countries. maybe stoic monks can do it, but that just isn't us...
so i guess what blitz meant was that the whole concept of ne has, over the last years, been pushed too much into the direction of a competition. win h2h, win protours, win design, win spotlight, become parkmaker, become #1 on the list, etc.
so the reason why most people play is exactly that. winning. if ne wasn't there there would be nothing to win and that would make them abadon rct out of their life, as they say. that's also what i meant with "anti-originality-meachanism" and i find it really depressing in a way.
i assume that at least 80% of all people at this site don't give a shit for a personal style, a high originality factor in their parks or good and innovative concepts. what matters is the look of a park and nothing else. do the names of my park have a meaning? do my buildings have a purpose? does my landscaping? my theming?
i hardly believe many have asked themselves such questions. why else do they post screens? to hear kind words that make them feel good.
i believe that if everyone was just completely honest to themselves for once, they'd notice that the sole reason why they play rct is to be praised for what beautiful things they can do.
however, there are those 20% of people left. those who really get good fun out of the game because they are strong enough to not care for "ne's pop-culture" (i mean no offence at all, iris)
just now, areo pops into my mind. he seems to love theme parks and really enjoys recreating them in rct. another one is phatage. mala too, plays rct for no other reason than himself. ne for them, seems merely like a nice yet less important addition. i have always strived to become like them but i doubt i'll manage.
First off, there IS a difference between playing the game and getting comments and playing the game to GET comments. I'm personally tired of the pop culture of NE(no offense meant this time, just drawing a parallel). Competitive is nice, but it isn't the right kind of competition. The reason there is such a homogeneous style and culture here is because the particular stylings of choice are so much more celebrated than any other forms, that it discourages other forms from being taken seriously. I mean, look at what chauncy posted awhile ago... you all laughed at it.
I think that speaks for itself.