Park / NSpheres Empire

Park_1497 NSpheres Empire

103 Comments

  • Evil WME%s's Photo

    [font="tahoma"]nic, you hero, you stated a lot of important aspects and wrote about most of my rct values.
    i'm glad to actually have a true discussion about the game again. i was afraid it wasn't possible on ne anymore.
    also very interesting what you said about ne to fail at develloping an rct2 ne style. having thought about it, i believe you're right. back in the day we had pyro, x-sector and most importantly nevis to devellope the style. they were who revolutionised the game due to their immense talent. the new age didn't have such talents. i think that rct2 fails to disclose any such parks as uix or disney dreams. maybe that's also a minor reason why the game doesn't attract me. quite weak really, seeing as i could have been the one to revolutionise it... (not that i believe i have the skill though, heh)

    corkscrewed, have you ever considered making ne3 invite only? ;)

    and about the "make something look nice" issue. i understand what you meant better now but in my opinion making a personal park with your own ideas is way harder than throwing together a cliché park. i think that parks that have a heart are nicer than "good looking" ones. harakiri's for example. frankly, at first glance, they are ugly. but when you look longer you feel there's something in them. something that sucks you in. or well, you should be able to sense something like that.
    later then, all the supposedly randomly thrown together buildings suddenly make sense and you define them more as innovative and beautifully abstract. at least that's what was the case with me.

    micool, what you criticised about planning was very interesting to me. in fact, it was so witted that i'm going to try it your way right now. even if i'm still afraid of frustrating myself again.[/font]

    xsector and pyro were just one step ahead of ozone. They weren't the founders of this "NE-style" as you would call it. I for one wouldn't know of a soul that copied as much as xsector, even though i think he's one of the greatest parkmakers around since he makes what he makes look so good. Pyro has never been my favorite parkmaker, and i don't see him as an original parkmaker at all either. Nevis, he founded NE somewhat, but really he was someone that carried the "NE-style" forward a giant leap, he wasn't the one that created it. I think the first "NE-style" park was made by 'glitchey' or something. A Universal park. SACoasterfreak, or Snowbound followed, still way before pyro and xsector making awesome parks. and Scheussler. Then the little reign of Fatha', Xsector, and Pyro came. Copying what you see in your favorite park seems to be the trend, that's why the people i admire most such as mala, blitzsama, bokti, possibly janus, don't tend to copy, and that's also why i'm not trying to make something that fits the picture of a good park, but rather what i want to make or what i personally find pleasing to look at. I can't be bothered to read the amount of text though written above, as i most undoubtably will find either what i think, or something that praises the wrong people for the right things.
  • Blitz%s's Photo


    nic, you are actually taking a step back here.

    We know that to be the case to a degree, but my post explicitly states that it's only an issue if it DOES take away from the focus of actually building.  You can be analytical and then still be creative, they are not infact mutually exclusive.

    (edit: do my parks make you smile?  ;)X  )

    I disagree.

    I think we're totally over analyticical and we've lost all sense of what we strive for. We've become so overwhealmed with what beauty is we've completely forgotten how to achieve it. I'm saying this an overall view of the RCT community, not a direct attack on your posts.

    Why do we feel the need to assess and analyse our work?

    and thanks for the props evil
    Because we want to make it better. Just look at this forum, people asking "how can I make it better", and then people give them an entire list of what to do, what to fix. And these people listen, thats whats wrong. In our efforts to analyse we're actually crippling any innovation that might be coming through.

    Being analytical and creative are not mutally exclusive, but being overanalytical and still inspring creativity are.

    Analyse away, just don't force yourself upon other people. That, I think, is where we all agree.

    you say that, but what do you think constitutes over-analysis?

    Do you think I over-analyze?

    and thanks for the props, evil.

    God knows, yer the only one who seems respect, let alone LIKE my garbage :'(
  • Nic%s's Photo


    nic, you are actually taking a step back here.

    We know that to be the case to a degree, but my post explicitly states that it's only an issue if it DOES take away from the focus of actually building.  You can be analytical and then still be creative, they are not infact mutually exclusive.

    (edit: do my parks make you smile?  ;)X  )

    I disagree.

    I think we're totally over analyticical and we've lost all sense of what we strive for. We've become so overwhealmed with what beauty is we've completely forgotten how to achieve it. I'm saying this an overall view of the RCT community, not a direct attack on your posts.

    Why do we feel the need to assess and analyse our work?

    and thanks for the props evil
    Because we want to make it better. Just look at this forum, people asking "how can I make it better", and then people give them an entire list of what to do, what to fix. And these people listen, thats whats wrong. In our efforts to analyse we're actually crippling any innovation that might be coming through.

    Being analytical and creative are not mutally exclusive, but being overanalytical and still inspring creativity are.

    Analyse away, just don't force yourself upon other people. That, I think, is where we all agree.

    you say that, but what do you think constitutes over-analysis?

    Do you think I over-analyze?

    and thanks for the props, evil.

    God knows, yer the only one who seems respect, let alone LIKE my garbage :'(

    I like your rubbish.

    But I like Mala rubbish more.
  • mantis%s's Photo
    Although I can understand people railing against the so-called 'NE Style' I can't help but kinda like it when it's executed well...in between all the crazy adventure rides and boundary-pushing experimentation, it's sometimes...nice...to see something that looks, well, nice.

    Saying that...roll on Ouest. Not only will it look nice, it'll push the boundaries too!
  • Ride6%s's Photo
    Blitz- I got your park. Sorry about the idiotic spelling error, it's a common flaw of mine. I think clearly but I've never been one that could spell in this language or any other.

    Mantis has an idea there that really puts what we're all saying together. Although i personally beleave that many parks other than Ouest fit that discription. Mt. Sinister and WOMB come to mind. Those parks are spectacular because they merge innovation with application. The experimentation, the adventure, the ideas are all there and they're exicuted brillently.

    Personally I don't mind the people asking for suggestions and us giving them. If they want to do their own thing then do ask and/or ignor the suggestions. I do it all the time because I often love something I've built and when someone tells me to change it, even if it might be better in the long run, I can't bring myself to do it. If people had more control over themselves they could avoid being possessed by the great machine. It's not NE's fault that the creativity is shriviling away, it's ours as parkmakers.

    Personally all my favorite parkmakers of the moment are those who I believe are innovating all the time. X-sector, Mala, Mantis, Evil WME (new addition), DarkJanus, Phatage, Leighx, X250, Coaster Ed, Hevy Devy and Blitz-Sama. They have different levels or at least different ways of "skill" but all of them are blazing their own trail, at least in some way, and I'm amazed and inspired to think harder by them. Maybe I'll reach a point someday where I'll have my own style. For now I'm merging the ideas and characteristics of others work and trying to give it my own spin because trying to go entirely on my own is something I'm not ready to do.

    ride6
  • Magnus%s's Photo
    [QUOTE=Nic]Notice that the people whining about "styles" haven't posted here. RCT2 has no style. [QUOTE]
    postet on another thread, but i think it better fit's in here, since the sentence above was a link to this thread.


    definitely wrong
    The game itself has style and as we can see at Sierra Glen even RCT2 Parks can have style.
    What people make of RCT2 doesn't have style, but it is possible to build a RCT2 Park that has style.

    RCT2 brought some major advantages, but also some disadvantages. we can still build classic stuff, whcih definately has style, but we also have to bring in new things. if i look at some parks made by toon i really come to the conclusion rct2 even with custom szenarie can have style.
    what people make if that stuff just has no style. they don't use objects in the way they were ment to be used.
    that's the problem, but this is also a problem comming up with LL. people use it to create fantasie stuff and no parks at all.
    the question is whether we should only make parks or not.
  • Ozone%s's Photo
    Haha. I find it funny that some german queer doesn't like the way I played a game about roller coasters a year ago.

    I'm sorry, but I consider RCT a game... one that I played for, in my opinion, a long time. Posix seems to think it is a lifestyle or some shit. Whatever, I don't care if he jacks off to homos and schuessler, but I don't see why he has to bitch about me copying other peoples work. I didn't do it any more than him - I looked at parks and from there I decided what I liked and what I didn't like. Then I built what I wanted.

    It is a game, I played it for fun. Posix, you can play for whatever reasons you want, but leave me the fuck out of it.

    Sorry for digging up an old topic, I don't come here often.
  • posix%s's Photo

    I looked at parks and from there I decided what I liked and what I didn't like. Then I built what I wanted.

    well yeah, actually, i had stated that before...

    people who come to the site become victims of the anti-originality-ne-mechanism that is on the go.
    they see the parks, they are amazed, they want to become parkmakers like that, they want to be admired (due to their weak puberty egos), they become copycats.

    Posix, you can play for whatever reasons you want, but leave me the fuck out of it.

    well you've always been useful to portrait the not so skillful way of approaching rct. you know maybe we can even beware new people from becoming like you.
  • Ozone%s's Photo
    Say what you want about my "rct skills" - I'm not the queerbag sitting in front of a computer playing a game, then telling others how to play it.
    Go ahead and use me as an example for future fags if you must.

    For me RCT was a game, NE was an extension of the game, and spotlight was winning the game.
  • hesaid%s's Photo

    For me RCT was a game, NE was an extension of the game, and spotlight was winning the game


    To be honest, thats quite a good way to put it.
  • posix%s's Photo

    For me RCT was a game, NE was an extension of the game, and spotlight was winning the game.

    yeah, i know that very well and i find it terrible. why can't i say that without you taking offense?
    also, while i say i find it wrong how you played the game, other people may find it perfectly fine. you as a person are completely unimportant. the way how you played rct was my focus.
    really, you are paranoid. coming back to ne scanning for "ozone" every few months and whenever people mentioned something not positive about you you get on them in really cheap and pathetic manner. go away.
  • Ozone%s's Photo
    You're right, It is pretty gay of me to visit and search for my name every so often. I mean, not as gay as getting it up the ass like you, but still pretty gay.

    By the way, I didn't "take offense" at what you said. I just don't think you need to bring me into it. Oh right, you do that to "beware people" of becommming me, my bad.
  • Micool%s's Photo
    Who said posix was gay? If he is, he isn't open about it. So that was pretty childish of you. And if you really don't care about the game the way you say, why are you so mad about our criticism toward the way you choose to play it? No need to be an ass.
  • mantis%s's Photo
    Calling people gay is fucking OLD anyway.
  • tracidEdge%s's Photo
    :0

    Mantis has you beat there ozone.
  • Ozone%s's Photo
    Ye sorry for posting here micool... I do some wierd things when I'm bored. And I'm not mad, mostly just bored today.

    I agree using the word gay in a derogative sence is rather used.

    I'll leave you guys to play rct now.
  • Ride6%s's Photo
    Oh good lord. I think you're both delusional. Frankly rct is defenently more than "just a game" or otherwise we'dve gotten bored and left it like every other game that came out 5 years ago. There's something here far more permenent than that, however rct is not really a life style. I think if it as a hobby, like painting. Both rct and painting are forms of expression that a mortal being can choose to fill his or her time with. Sure, once you bring NE into it there are politics and other such peices of human nature that come into the giant mess.

    Enjoy rct or not, enjoy ne or not. I choose to enjoy both as a hobbyist, what you do is up to you.

    ride6
  • Micool%s's Photo
    Hey OZONE, don't leave yet. You can sit on my lap.
  • iris%s's Photo
    I don't necessarily think winning Spotlight is 'winning' the game. I think maybe topping The List or something is 'winning' the game, cause that means you've played the game as perfect as possible. Just my opinion.
  • Magnus%s's Photo
    winning rct is winning the szenarios one by one. no trainers and such.


    winning a spotlight is winnung on NE or however you want to say.