Park / Linoma Woods

Park_1503 Linoma Woods

41 Comments

  • Aeroglobe%s's Photo
    Woah, dude! That's awesome!

    I really like the use of hedges in the architecture, and the atmosphere is awesome. Both of the screens are really good, and the variety in the architecture is great.

    Lots of 1/4 tile scenery pieces there. Very good!

    Aérôglòbe Posted Image
  • JBruckner%s's Photo
    Shit. Thats great!

    You took everything I had to say to heart.

    So it only is befitting that I dont say anything right now except, keep up the good work!
  • sloB%s's Photo
    holy shite!!!!!!! colors and variety and 1/4 tiles

    this is amazing, i cant wait for more!!!!!!
  • PyroPenguin%s's Photo
    Very impressive. Its unique and complex, but flows so well. The colors all work together nicely as well, look forward to seeing more.
  • sircursealot%s's Photo
    Impressive... very impressive. Great architecture, and great atmosphere too. You're really an underrated parkmaker, I look forward to seeing more.
  • John%s's Photo
    Thanks for all the positive feedback! I'm glad everybody likes it... I think I hit (as Corkscrewed would say) an "RCT epiphany"... architecture comes more easily to me now.

    I've finished building one of the park's two roller coasters: Landslide.

    You start you journey from Linoma Village up Plattview Mountain and launch toward a element unique to this coaser: a dive loop suspended seventy feet in the air. You continue a downward spiral through a pitch-black tunnel up into a trademark Bolliger & Mabillard cobra roll. Flying through a few twists and turns and a banking helix, you hit Landslide's zero-gravity roll. More banked turns ensue before the intense finally: interlocking corkscrews. Landslide glides through a bunny-hop and into the brakes completing your journey through the backwoods of Platteview Mountain and the Linoma Woods Park.

    The station house is now complete and I am 50% done treeing the mountain... below is a picture of the station.

    Posted Image
    Not much of an update but the park is around 50-65% complete. Also pictured to the right corner is the entrance and exit to the park's twist ride currently unnamed.
  • Brent%s's Photo
    A bit random, especially with the cactus in it... Linoma Woods or Desert?

    But the other two screens look great. I'd just lose the light on the bottom left side of the second screen, doesn't seem like it's in the greatest of location possible.
  • Corkscrewed%s's Photo
    The last screen DOES look a bit random with the sand. I'd say use the tan sand instead of this bright sand.

    The colors in your architecture, though, are BEAUTIFUL. I love the styles and the sharp, bold impact of the buildings. They're lovely. Just plain lovely.

    Wonderful job, John! These pics rock!
  • Tech Artist%s's Photo
    :0 OMG! Those last screens are awsome! the colors flow well with the archy! Keep Up The Good Work!
  • mantis%s's Photo
    Hooray for Blood Red! Everyone should use blood red.

    I like the buildings a lot, but i'm not keen on the trees...too many tall ones obscuring what's behind them. And that big fuzzy white tree is my least favourite of all.

    Great Job :)
  • John%s's Photo
    Once again, thanks for all the nice comments!

    Okay, I took a few ideas and put them into practice. The fuzzy trees that mantis was referring to are now gone, the screenshot is cleaned up abit, "smaller trees" selection to make viewing things easier, etc. Ah, I just now noticed that the flowers were dead when I posted the screenshot... they bring more life to the paths and such... sorry about that. Also, with regards to the cacti, they are only around the center pieces and mixed with flower beds, they are not in the actual forest.

    I absolutely love the bloodred, which is apparent. ;)

    Anyway, the last screenshot before I release the park (expected by/on/around Friday, depending on ma' school schedule) is of Landslide's cobra roll and a building infront of it... enjoy... not much to show though.

    Posted Image
    *Keep in mind this is a working shot and trees and various other things have been added and subtracted from the area. Also, the two-tone color of the ride represents rusted/old-looking or mud covered (hence the name) pieces of track where the mountain has cascaded down into the village... weak storyline I know... I'll get better I promise. ;)
  • Rct Flame%s's Photo
    I'm not sure if I like this or not.

    Part of me says the architecture is great, and part of me says It isn't...this is so damn confusing...lol

    I guess I'll have to wait till the dl.
  • RCT2Professional%s's Photo
    looks good
  • GuestLittle Wilso%s's Photo
    Im liking the the archimetecture youve got going. but change the coaster colours to something other than that green cause it blends in to much.

    :et: Turned :et:
  • deanosrs%s's Photo
    archimectecture? lol!

    this looks good john, i love the blood red too! i will be looking forward to working with u in the club B)
  • John%s's Photo
    Okay, the park was completed just a little while ago. The download should be up by tonight, tomorrow at the latest.

    Watch out for my unveiling of Project DW in the coming weeks...
  • Brent%s's Photo
    Um. Wow. That was fast. How big is the park?

    Looks great though! :it:
  • John%s's Photo
    Just a 50x50 park. A week for that size isn't fast lol.
  • Aeroglobe%s's Photo
    Hey, man. It took me like, a month to do Iago's Labs, so don't be angry.

    Aérôglòbe Posted Image
  • GuestLittle Wilso%s's Photo

    archimectecture?

    It Archimetecture! :yup:

    Its a shame its only 50x50 but it still looks great. cant wait!

    :et: Turned :et:
  • Description

    This was my first completed and publicly released park at New Element. Much to my delight, people were actually taking notice about me, even though I was considered a “n00b” to NE. There is not much to the park: a B&M; launched coaster, a combo twin S&S; tower ride and a few other minor attractions. The park may not be much, but finishing something was a major accomplishment for me as a new-to-the-scene parkmaker, and it would prove to be quite the difficult task from there on out.

    - John on his parkmaker page

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