Park / Park Edda

179 Comments

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  • 5dave%s's Photo
    Thanks for the replies guys!
    Also thanks to Jonny, Nin and Magnus&Robbie for the matchup!

    I wished I could have done more on this but I was pretty busy and the park being pushed forward to week 2 didn't help this at all.

    Great matchup!

    "MFG"
  • Ruben%s's Photo
    So, some feedback on Park Edda:

    I really loved the idea, the concept of norse/germanic mythology as a theme for a park might not be the most creative but it's something very enjoyable nonetheless. There were parts in this park that just blew me away, like the trackitecture used to create the ''serpent'' in the entrance area (meant to resemble Jormungand I hope? Would be a shame if it'd only represent a ''random'' serpent). Another example of course is the custom pirate ship. It's a shame it doesn't function in any way but it's one of the most likeable custom flatrides ever. :)

    So far for what blew me away. There were also some things I quite enjoyed but that weren't that spectacular to me. In that case I'm especially talking about the Wooden coaster and the water coaster. Both had fine layouts, and the surroundings of the water coaster were enjoyable, but they missed wow-factor imho. As I believe coaster layouts are so limited in rct2 that they shouldn't be considered as if extremely valuable tools on their own, and actually need extra content. I was missing that extra content in the form of surroundings/interaction/archy etc. in the case of the wooden.

    Then some troublesome points. First of all the park could've been more diverse. Why not make a more inhabited area v.s. a forest? Or some nice shores/cliffs. Just something to diversify (more) to keep it lively. Same with the archy, there were for example three buildings that all more or less resembled stavekirkes, which I found a bit too much. Then there's the seemingly unfinished map edges, but those have been touched upon elaborately already.



    Overall a park with great concept, some great details, overall decent architecture/landscaping, but lacking finishing touches. It might very well have won from Tivoli if the details/finishing touches were just a tad better. Nonetheless, it's still a very enjoyable park!
  • robbie92%s's Photo

    Stop blaming each other in public. He shot down my park, Coupon didn't do enough. Wtf ...



    You know, Posix, having listened to me rant quite a few times on AIM over this whole situation, please understand that I'm heavily censoring myself on these issues. The time spent working on this park was the most miserable I've had since on NE since I joined. However, I respect what my partners contributed, and I'm glad for the support from my team, fellow opponents on AIM, and from the voters/community as a whole. It's positive responses and understanding that keeps me sane here, and what honestly kept me in the competition long after I gave up wanting to deal with everything.

    About the park, the intentions were for this to be much more themed than it ended up being. The general theme of it all is Norse mythology. The entrance area is Midgard, the land of the humans; Ragnarok circles Asgard, the realm of the gods. The back area with the ropes course is the wilderness mountain home of the giants, and the spinner was going to be a journey through the cave dwellings of the dwarf kingdom. Ideally, the themes would have been a lot clearer and more precise. Instead, due to time limits, we ended up filling the spaces we could with landscaping to make it feel as if it were in a tundra-like setting. Due to some extended absences by players and some harbored resentment from myself, the park ended up not nearly as good as it could've been. In the end though, I'm still proud of most of my work in the park, and I'd consider portions like the water coaster station and Ragnarok's station, Valhalla, to be my best architecture I've had the pleasure to release.

    While the overall outcome of this was unfortunate, I'm glad I was able to release something, and I'm genuinely surprised and delighted that the match was as close as it ended up being. Ruben, consider that the power of a good coaster layout ;).
  • Ruben%s's Photo
    I know a lot of people really care for that, and I respect it. Just saying that for me (and apparently for others as well) that in itself just isn't enough. ;)
  • 5dave%s's Photo
    So here's a quick reply from my side:

    The drama...Anyways, what an awesome match-up, should be really close!Tivoli Gardens doesn't look like Denmark though :p The urban setting seems too boring too, and that's probably because of the Olympics park which with the working traffic creates a more buzzing atmosphere, and I feel the road stuff (road lines/lights/street lights) don't work. I guess it's just a pity a similar park (with interiors-park at the center of the city) was posted just before yours..What is Park "Edda" about? A readme should've explained what it's about! Some parts still seem unfinished, dead and boring.. The Ragnarok was AWESOME though, and may even win you the match, as a proper coaster was missing in Tivoli Gardens.That said, Tivoli Gardens is a bit better imo, so my vote goes to Tivoli Gardens by the Replacements.Screen review later on.


    Thanks for the heads-up. I'm kinda surprised many wanted to see a larger coaster in Tivoli, as the park was aimed towards atmosphere and realism mainly. And we were kinda afraid people were bored with a city park after they saw the Olympics park. Traffic would have been too much here imo.


    Yeah, considering the ferris wheel was part of a RESTAURANT and they represented dining cars (weren't they even ;labeled that way?) I fail to see how that didn't make sense. The 1k ruins I sort of get, but that's just because it was pretty repetitive-looking on that scale. And 8th Wonder was fine... compact and good pacing.


    You got it right. It's a classic Ferris wheel which has many different cabins. Like the one in Vienna you can dine, marry, etc in a cabin if you want to.

    The ferris wheel restaurant part didn't seem to fit in well. The 8th wonder layout would of killed someone and I am pretty sure it was a realistic park. The scenic railway most definately looked atrocious. The concept was alright but the execution was below the level of other parts.YES THE 1K RUINS LOOKED VERY BAD. I have said it three times now. And Edda park had brilliant trackitecture in the entrance area.


    I really don't see how it didn't fit. I thought people will get the complex is built around the old Ferris wheel but I guess it wasn't clear enough. About the pacing of 8th wonder - Maurer Söhne XCars have their brakes in the lifthill structure (or at least Abismo has) and so they tend to go through the station pretty fast. I know the helix might look a bit too narrow and I'd loved to somehow fit in an OBT but the limitations of RCT didn't allow me to do this. That's something I wish I could change looking back at it. I also can see why you didn't like the ruins. We were sceptical ourselves about them but I think looking at them at one single structure it works really well. nin did a great job theming it there.

    He's saying, the layout was too fast, and the park was supposed to be realistic. Realistically, it would kill somebody.


    See above.

    OK. i've given both parks a good look, and i would have to say this:Tivoli: There is a lot of this I really liked. The archy was well made and I like most of the rides. however, this citypark concept is far from original not even for H2H6. Tivoli Gardens is another unoriginal concept. Going on with Tivoli, I really didn't think you've captured the essence of tivoli. While there were inspired bits, the I felt like the park was too clustered in some places to truly do so.


    As I said to SF above, we were bummed there was a city park in the same week but meh. And if you could show me at least 2 other European city parks in RCT anywhere on the internet I'd be more than happy. Also I think we captured the feel quite well in the Asian area. Sure it's not as narrow and playful as the real Tivoli in Copenhagen but still it was a nice approach imo. Also with the Steel Expo theme around 8th wonder and the boardwalk we had nice additions to the theme IMO. Looking back at this, a readme might have helped to let people understand the theme better.

    Tivoli Gardens by the ReplacementsI've recently been to Denmark and whilst I can see some minor influences, I do realise how hard it is to really do a city justice in rct with so many limitations. Overall the park was fantastic and the parkmaker I have given advice to before has shown even more progression in his style and way of building that he far surpasses anyone near him at this minute in time. Loved the park, the ferris wheel was beautiful, really amazing pair of builders (I couldn't tell if there was a third) and just a really, really good park. Nin is on fire and I hold my hands up and say I really did doubt your captaining skills but please just progress because you're my favourite team this h2h so far.


    Glad to get an opinion from someone who actually was at the park. We really wanted to create a little bit of Tivoli atmosphere and we're happy you got this feeling too. Jonny really did a great job and I really loved the fact you thought I did the outskirts instead of him. ;)

    Again, a difficult match.Tivoli Gardens was wonderful. Very atmospheric, though not necessarily the atmosphere of the real Tivoli or Copenhagen. That was probably not the aim, but it would immediately have won me over.In the end I felt though that it was a bit generic. Everything was beatiful, but nothing really wowed me.


    Yeah and here the atmosphere really didn't won you over it seems. haha.

    Tivoli, while great didn't have the original feel that i love about new themes, and being based on a real park takes away some of the creativity i think every park needs


    While the park was based on the real Tivoli we tried to integrate new stuff in the park too. Again I feel a readme would have helped clarify it a bit more.

    Tivoli Gardens was just perfected in details. Where I didn't really like the layouts of the coasters and it didn't have a coaster that stood out it was so detailed all over. Imo it's clearly superior.


    Again it wasn't our intention to make a 200 ft coaster with 10 inversions and whatnot. We wanted to make a believable Tivoli park with nice atmosphere and realistic rides. Also I'm eager to know what you didn't like about the layouts?

    Tivoli GardensA nice park for sure. Nothing ground breaking, but the concept was executed nicely. I hope, after I've seen match 3, you guys come up with something more special in the next couple of rounds though. Maybe the park itself was a bit too small, but I don't think it could be done differently. The fact that more than 60% of the park was Asain themed felt strange to me. I think it would be better if you had some different themes as well and sticked with one Asian attraction. A small park with one theme dominating seems odd. Most attractions were nice. The Shoot the Chutes were definitely my favorite. They were perfectly executed and fit in the concept perfectly. While the structure of Tales of the Orient was nice, if felt too big for this park and looked a bit like a filler. I didn't like 8th Wonder either. All the different track types made it look really messy and it was a very gray ride. I'm not sure if I like the giant dining wheel or not. It felt a bit unsupported. Flight of Lóng's station was by far the ugliest building in the park, which is a shame. The ride it self was pretty good, but I'm not sure if the subsoil looks nice or terrible. The two entrances to the park were very nice. Most of the surrounding buildings were very nice, especially the train staion. Some buildings were subpar, for instance due to some bad texture choices or wall being too bright. The boardwalk could have been better too I think. It was less atmospheric than most of the rest of the park. All in all this park was very nice.


    Yeah we wanted to include the most atmospheric Tivoli area to the park which was the Asian area. Yeah the Ferris wheel supporting was kinda hard for me to do and I'm still not happy with how it turned out. Thanks for your feedback!

    "MFG"
  • Gwazi%s's Photo
    Just wanted to point this out: people shouldn't vote against a park just because the concept has already been done in H2H6. All park concepts have already been developed by the time match-ups started, so parks shouldn't be penalized just because their match-up wasn't first.
  • 5dave%s's Photo
    ^Agree. And people shouldn't vote for something that could have been rather than for something that actually is built. And being biased by a builder's ability shouldn't be a criteria for voting either.

    "MFG"
  • Cocoa%s's Photo
    I think Jonny was really a stand out player for our park. His work on the architecture surrounding the park, and the boardwalk, really set a great tone for the work, and made the whole city come alive.

    As for Park Edda, its sad to see that the process for this park was not so pleasent... I really want to see some great work from you, Robbie, so keep at it I guess :mantis:

    BTW, why is that beer smiley thing called mantis? any the stoner one is SA? was SAcoasterfreak a stoner?
  • chorkiel%s's Photo

    Again it wasn't our intention to make a 200 ft coaster with 10 inversions and whatnot. We wanted to make a believable Tivoli park with nice atmosphere and realistic rides. Also I'm eager to know what you didn't like about the layouts?

    Firstly I wasn't saying that it was a bad thing you didn't have one of those big coasters. I was more defending you guys to all those people complaining that they needed a big coaster in it, which would look quite weird in a city, I think.

    As to the coasters, I think I mistyped or changed my opinion. The grey coaster wasn't dislikable not quite memorable either but it had it's moments.

    I didn't like this coaster;
    Posted Image
    ©Kumba for the picture ; )

    Imo it just looked messy. I just didn't like it actually.

    Just wanted to point this out: people shouldn't vote against a park just because the concept has already been done in H2H6. All park concepts have already been developed by the time match-ups started, so parks shouldn't be penalized just because their match-up wasn't first.

    While most people won't purposely do this, I hope. It takes away from the surprise. If another team brings out a park in black and white as well, even if they have thougt about it before the release of frankenstein and the park is way better than frankenstein, the black/white would still do his work less because it's not as new anymore. This goes the same for city-based parks, I think, especially if they've been released in the same week.
  • 5dave%s's Photo
    ^Thanks for clarify. The ride is based on this one. I think the bold B&M track is making it look messy. I wanted to use Suspended coaster track but that one hadn't the curves and elements I needed so I went with only B&M track.

    "MFG"
  • Dr_Dude%s's Photo

    BTW, why is that beer smiley thing called mantis? any the stoner one is SA? was SAcoasterfreak a stoner?


    I always assumed it was because they made them?
  • Xeccah%s's Photo

    ^Thanks for clarify. The ride is based on this one. I think the bold B&M track is making it look messy. I wanted to use Suspended coaster track but that one hadn't the curves and elements I needed so I went with only B&M track.

    "MFG"


    Seeing now, I do take back what I said about capturing the essence of tivoli gardens. I think now that it is damn accurate, especially the Asian area
  • robbie92%s's Photo
    By the way, I forgot to clarify this, but Park Edda's name is a reference to the Prose Edda, which is a collection of Norse mythological stories that's survived through the centuries.
  • Fisch%s's Photo
    that's one of my main dislikes to be honest.

    This was neither a park nor did it seem to tell me any stories or myths or anything. It didn't feel to me as if the park actually was an Edda with deep background stories.
  • robbie92%s's Photo
    Well, Fisch, "park" is a much more succinct term than "land with some coasters and some flats and water ride," so, yes, I'd categorize this somewhat as a park, if only a park in the same sense that a lot of H2H mini-parks are these days.

    Oh, and, had we had time, the stories would've been much more obvious. It was a better option than the title "Norse Park" that we used for the majority of construction.



    I could also say that Sea of Sagas is a poor name because that is a lake, not a sea, and you highlighted mainly stories, not sagas, but at the end of the day, it's a name, and it works well enough for the function of a RCT contest.
  • trav%s's Photo
    Someone is a bit bitter.
  • robbie92%s's Photo
    ^No, I just think it's stupid that, with all the things worthy to complain about in this park, and I know there's a shitload to complain about, one of someone's "main dislikes" is purely semantical, based on the word "park." I mean, complain all you want about the unfinishedness, the brownness, the ugliness, but complaining that we named it a park is frankly a bit ridiculous.

    Besides, Trav, this is nothing out of the realm of any other response to a complaint anyone has done, especially from someone from your team within this round.


    Whatever... I can be bitter if I want.
  • Fisch%s's Photo

    Well, Fisch, "park" is a much more succinct term than "land with some coasters and some flats and water ride," so, yes, I'd categorize this somewhat as a park, if only a park in the same sense that a lot of H2H mini-parks are these days.

    Oh, and, had we had time, the stories would've been much more obvious. It was a better option than the title "Norse Park" that we used for the majority of construction.



    I could also say that Sea of Sagas is a poor name because that is a lake, not a sea, and you highlighted mainly stories, not sagas, but at the end of the day, it's a name, and it works well enough for the function of a RCT contest.



    wiki says:
    Sagas are stories about ancient Scandinavian and Germanic history, about early Viking voyages, the battles that took place during the voyages, about migration to Iceland and of feuds between Icelandic families.

    We had the Völsunga saga to a large extent in there with the Andvaranaut, Fafnir, Otr, Sigurd, and the Vinland Saga as well.
    I don't think you could possibly argue we didn't actually portray sagas or norse stories and myths.

    Also sea is not only the word we used because it's a nice alliteration with the word saga but also it makes sense as you could interpret the lake as our Baltic and Norse Sea.

    But this topic isn't about Sea of Sagas anyway, I didn't bring it up, you did.


    I don't think that your points really defy my criticism, so my points still stand.





    edit:

    ^No, I just think it's stupid that, with all the things worthy to complain about in this park, and I know there's a shitload to complain about, one of someone's "main dislikes" is purely semantical, based on the word "park." I mean, complain all you want about the unfinishedness, the brownness, the ugliness, but complaining that we named it a park is frankly a bit ridiculous.

    Besides, Trav, this is nothing out of the realm of any other response to a complaint anyone has done, especially from someone from your team within this round.


    Whatever... I can be bitter if I want.




    Oh I've got lots of criticism for this park actually. And it just starts with really basic things like the naming that actually is part of the planning and overall the planning was what really brought it down for me. I felt the whole layout and the whole composition of your ideas along with the missing depth were my main concern. While your technical ability is so amazing, you certainly could've done the most basic things about parkmaking better in this one.

    I even waited till this was over, don't think I'm influencing anyone, the voting is closed. I'm sorry if I don't have praise for it but honestly knowing what you can do, I was quite disappointed with this.

    If you're bitter then that's your problem not mine, and the only reason I only talked about the name there is because I didn't think you wanted to hear more criticism.
  • Liampie%s's Photo
    Shut up both this is getting beyond silly.
  • trav%s's Photo

    Besides, Trav, this is nothing out of the realm of any other response to a complaint anyone has done, especially from someone from your team within this round.



    Which we've all been shot down for by the whole community, including your self.