Park / [NEDC6] Farewell, For Worse Until Someday - 2025
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10-May 25
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91.00%(required: 65%)
Design
chorkiel 100% RobDedede 100% SSSammy 100% CoasterCreator9 95% J K 95% pants 90% Terry Inferno 90% deanosrs 85% Recurious 85% RWE 85% Turtle 85% posix 75% 91.00% -
Description
A collage of memories.
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10 fans
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barnNID takes first place with a poignant farewell to a relationship that is no more, unlike his triumph over NEDC6 which will remain forever!
earns Elite Parkmaker
NE has a new star amongst its players. This contest has changed the face of barnNID, who is no longer the same person after the contest. It feels like he's been around for longer than the 6 years of releases on his account. I vividly remember his early submissions, how clearly a talent for organic styles he had, and how he seemed to channel late 2000s and early 2010s NE style into his work.
Most curiously, he placed second to last in the previous instalment of NEDC in 2019, even failing the 65% design requirement at the time. But it wasn't very long until he began making a name for himself, as 2021 saw him contribute to the unforgotten
Cook County
Fair
and
El Dorado of H2H9. It was
then just a question if he would do that solo work it takes to win NE's honours, and last years
The Yards
made it extra clear he would score big if he did.
And so now, we have a 2025 barnNID solo piece, and it delivers instantly. Not only is it a culmination of his development as a player, it's also a conceptionally rare brand of RCT: He pays tribute to a formative relationship that is no more. Entries in RCT that take personal real life events as their subject matter are as courageous as they are risky. In this case, a lot of us were genuinely quite moved. barnNID has a way of allowing a look into his soul that shows both raw emotional pain but also contemplative gratitude, generating an experience you rarely have. And then of course it's all executed with technical brilliance, effortlessly juggling a macro density that shouldn't but does make sense.
Welcome to the crew Barn, and congratulations on such a rare feat as your parkmaker debut entry. We hope many will follow.
This is such a fantastic piece of art. The music and the whole story come together so well. Is this based on your own memories? Because everything feels so real and lived in. As for RCT, I think it's very impressive how you managed to get all these different scenes to come together so well. I think I spent the most time in this map both times when I was judging them. Just strolling around and taking it all in. Which is funny because it's one of the quietest maps of all. Just stellar work! This work instantly connected with me. This park has been on my mind every since I first opened it.
Like posix wrote it's courageous move to make such a personal and artsy design but it really paid off! While I think the Cartographer is pretty much a perfect design submission. This one was my favorite entry of the contest. Congratulations on a well-deserved win and your new elite parkmaker title!
There were a number of conceptually really strong choices with this entry. 1 - telling a personal story rather than doing a recognizable theme. 2 - choosing not to explain that story at all on the front end. 3 - choosing to make tons of little scenes in quite a small space.
that's all well and good, but all this falls completely flat if the skill level isn't high enough to complete these objectives. fortunately for all of us, the execution of everything you were trying to do was pretty much spot on, and to top it off, you made a ton of theming choices that manage to sell everything in new and interesting ways.
i was left with questions, but none of those questions detracted from my enjoyment. that's probably the mark of a good piece of art.
personal favorite parts were: dark peeps apart from the main characters (really felt like a film where only those 2 people are in focus... gets the emotion across REALLY well), the one woman performance scene (kinda haunting, even with a big purple coaster flying through it), the little ski slope and the sunset scene.
A work with no real antecedent, “Farewell, For Worse Until Someday” represents the crossing of personal reality into the RCT artform. Builders have ever brought their personal lives into the game, beit their hobbies and interests, or perhaps important characters in their lives such as Steve’s irreplaceable good boy Logan, who makes an apt cameo here. BarnNID tears out pages from the book of their soul and lays them side by side as these moments in time are captured against each other.
I’m almost compelled to say as little as possible about this experience as it very much speaks for itself. Every aspect of this piece stands unparalleled, from flawless architecture to gorgeous landscaping to effortless peep scene integration. A complete tour-de-force of narrative RCT, with powerful gestures and astounding execution. The map is extremely well balanced. I have no real compositional notes.
I believe the main viewing angle is “inside L”, where the predrop turn appears above the cobra roll. There is no path over the cobra roll, instead that moment is handed over to roses which fly overhead as the ride barrels through. The rest of the layout is capitalised upon to provide framing moments for the story being told. Flawless integration and contextualisation.
One criticism I may have is that the coaster doesn’t completely play into the story of the piece, but I think this is a very minor criticism. I try not to view contest pieces as merely contained by their contest. This is to say that another coaster perhaps with different pacing and ideas could have been stronger. You, however, used the coaster provided to a high degree of effectiveness within the scope of this contest.
Score: 100%, haunted by ghosts of the past
Watch my initial reactions here!
Such an intense and emotional work, and the execution is so good. The way everyone else in the background is blanked out is a great touch and helped me find the relevant scenes, the way the cut-outs are done and laid out, the overall quality of the architecture and layout of the park, wonderful stuff.
Great presentation all around. And that sunset is probably the best interpretation of a sunset I've seen in RCT.
Congratulations on winning NEDC 6, and on getting Elite parkmaker!
When first glancing at this park, I was surprised at the lack of peeps initially. Usually, in any build, a park lacking guests tends to feel more lifeless - which in your case benefits your overall theme very well. This is a rare exception where I think no peeps worked better and more in favor for what you did, and that shows how innovative and interesting this idea is to begin with. The different memories and themes throughout the map are very good - the detail of making peeps a dark tone to accentuate the couple is a very nice detail. Congrats on the win and on elite parkmaker!
Didn't think I'd be shedding tears over my own memories while looking at roller coaster tycoon. Truly superlative. Congratulations on earning a red name, winning the contest, creating the best design I've ever seen, and touching our hearts in ways we never thought this art medium could.
Before anything else I say, I know that I might catch flak for my score on this entry, but I don’t care. The accolade panel isn’t designed to be an objective, AI-like rating system; it’s supposed to capture the median opinion of a park from a representative range of aesthetic preferences from various established community members. The only thing I regret to say is that I don’t have more time to write more expansive, detailed thoughts on the map because it truly deserves them.
With that said, I’ll begin the purely technical, “objective” side of the map, which on its own is superb. You’ve managed to incorporate various different areas and moments in a brilliantly cohesive manner. The sunset effect is effective, not tacky, and not distracting at all. Brilliant. Your usage of text to give context to the viewer is also effective, and did not distract me; it almost left a sensation like the map was a mosaic of postcards, each of a moment you spent with a particular person whom I am assuming the majority of this map represents.
With that as a transition, let me now discuss what I really want to discuss, and the reason why I gave this map a 100. First, I have dealt with moments of loss and grief in my own life, so the map’s narrative immediately spoke to me from that perspective. It’s a beautiful, respectful tribute that I really admire. We have to ask ourselves - what is the point of RCT as an art form? I don’t care if people cringe at that question, and I suspect the cringe comes from their own insecurity. The reality is we all love this game, and for many of us, RCT is a primary creative outlet, used to express our interests, experiences, and shared interest in roller coasters and roller coaster games. Beyond that, however, RCT can act as a vehicle of artistic expression beyond merely making theme parks. Sure, a re-creation of a famous ride is cool, and it might even be the backbone of the game and the community, but for me there is also room for pensive, emotional artwork to take center stage. Am I saying that all forms of this more “serious” type of RCT immediately receive a 100 because it’s emotionally important to the builder? No. What I am saying is that this park in particular is a splendid mixture of strong technical skill in the game, a moving, personal artistic narrative, and a frankly bold and inspiring choice to share the community in what I suspect is your grief. I am firmly of the opinion that scores of 100 should be possible, and should be reserved for parks that define the viewer’s memory of a particular “era” of RCT (maybe every few years or so). In that sense, this park accomplishes that goal for me, and then some. Like I said, I wish I had more time to dedicate to reviewing this park and my justification for its score, but I have many, many other things I have to write, and so little time. Congratulations, nonetheless. This park made me emotional in a good way.
Farewell, For Worse Until Someday is truly a work of art. Knowing the backstory behind it makes the experience even more powerful, evoking real emotion while exploring the map. The whole theme feels incredibly cinematic, like scenes from a movie unfolding as you navigate the space. Your realistic building style adds authenticity and depth to the storytelling. Interestingly, the coaster feels almost secondary here, but in a way that works beautifully. The story and atmosphere take center stage, and I absolutely love that. Congratulations on the well-deserved NEDC win and on achieving Elite Parkmaker status!
Barn, first off, congrats! Dang, this was an interesting one for me. On one hand, it felt a bit like a collection of stuff with a loose connection of personal story, scrapbook like. Not that there's anything wrong with that but on the whole it made it a little difficult to view for me.
On the other hand the technical aspect of this is easily some of the best we've seen outside of H2H. The theater was amazing, archy in general was clean and fresh feeling, even the landscaping has a great presence that elevates everything else too.
The coaster seemed to just sort of be there, didn't detract or add to anything really. For a design that makes it tough for me to rate. The skill is really there, and despite my score your new elite parkmaker status is still well deserved.
80%
To begin, a huge congratulations to Daylan for winning NEDC, earning the Elite Parkmaker title, and breaking the 90% threshold. It is so incredible to see!
Daylan, if I could hug you right now, I would. I am so proud of you. There has been an ongoing topic bounced around at NE, about building for yourself, and not for others. I think that building for yourself is so important. It’s what makes the gift of viewing these parks so special - being able to see how everybody takes a stab at a blank canvas in their own unique way. This contest has been a bit of a synonym for that individuality, as we have been able to take a glimpse into the minds of the builders at NE, and how they attempt to decorate the coaster layout elected at hand. But you, Daylan, have taken this aspect of parkmaking to the next level, and I am so proud of you, and also of the accolade panelists for recognizing the absolute raw expression that was captured in this park, and seeing it worthy of such high accomplishment.
As someone who I have known for a long time, I have a deep respect for Daylan. He is one of, if not the nicest person I have met at New Element. He is the whole reason I am here to even begin with when he dragged me into this community in late 2019, and I think it is safe to say that I am not sure I would be who I am right now if it was not for Daylan. He is a dedicated man, who is able to manage his end of the rope when need be, and it has been such a pleasure to be able to build with such nice and great people like him. I don’t want to go in depth about what I know of his background and the backstory for this park, but in a way it’s been part of my journey also for the past few years. There were times where I would be stuck with the park because it was date night for Daylan, but it was not a burden - I was always just happy for him. He would share the parks we made together with her, and I was always delighted to hear that she loved it or even had an interest in our niche hobbies to begin with. Needless to say, I really felt everything that this park was communicating. When Daylan first showed me the park behind the scenes, I was at a loss for words. I was just so proud of him for dealing with his grievances in such a beautiful way.
I’ve had my own rollercoaster of a time in life, and there were many moments where I wanted to take the feelings emerged from that and express it in a creative way. RCT never became much of a medium for that for me personally, and I think I opted towards making music instead a lot of the time. As much as I would love to do it, expressing my feelings through RCT always seemed incredibly hard for me to do as it just takes so much dedication. But then, Daylan slaps his hand down on the table and gives us this masterpiece. It’s a bit ironic, because while we talk about people building for themselves, I don’t think we have seen something quite like this park.
I could go on and on about the content of this park, but I won’t go on forever. Immediately what caught my attention was the sound. Having visited a few entries before viewing Daylan’s, I was very much adjusted to expecting to hear crowds of peeps. What we get instead in his park is a moment of silence, followed by the start of a beautiful piano theme. It immediately sets the tone for me as a viewer, now considering the psychology behind the materiality in this park.
Each vignette of a memory is so expertly executed. They seamlessly blend into each other, just like the thoughts in our heads. The signage done with CTRs and custom scenery takes the polish of it to the next level, and each memory feels so complete. The lack of guests in the park emphasizes the presence of the dark scenery peeps, complimenting the scenes of you two together. This really resonated with me trying to enter your mind, as everyone else around seems like an irrelevant void of background noise in the image of a memory. I totally get that, and in an artistic sense, I appreciate how it guides the viewer around the park.
I could continue on about the skill of the architecture, but I am sure you know it’s great and I dont need to tell you that. The amount of objects you created for this shows me how dedicated you were to creating this park, and I am so excited to use them myself! You continue to prove yourself as the contemporary goat of landscaping, creating such gorgeous moments like it’s a piece of cake. You are truly gifted at your skills, Daylan, and I am so glad that you are still building RCT with us!
All in all, a huge congratulations to you Daylan for your accomplishments on this beautiful and memorable park. If there is one thing I want to say, it’s don’t be sad it is over, be glad that it happened. This is all part of life, and how you dealt with it is just so amazing. Never change that energy. Energy stays in the atmosphere, and while some of it may be good, and some bad, you can choose what to do with that energy. You created something so incredibly beautiful - and look at the response you got. Be proud Daylan! Keep on pushing.
-Elliott
Congrats on winning first, and elite parkmaker, it is definitely deserved!
I think this entry is especially interesting because it's a conceptual work that treats RCT2 more as an artform than a coaster building game, but it also nails the realism aspect of building. The church and theater are so convincing as actual locations. Because of its static, but calming nature, it's like looking through a photo album and exploring your memories. Because of this, however, I do wish there was some sort of readme offering context; though I could understand why that was omitted.
From a technical standpoint, everything is beautifully done... the foliage is very lush without looking crowded, and the beach is amazing; it has a painterly quality to it. The architecture, as mentioned earlier, is very impressive with its half diagonals, and there are beautiful scenes placed everywhere. It's wild to believe that you placed second to last in the previous NEDC, because this design is a flawless entry, and one that showcases an immense amount of talent and dedication.
First and foremost, congrats on taking the win and Elite parkmaker to boot. Feels like a very fitting conclusion to a great contest. I feel like you've been turning heads with some incredible rct for years now, but to see you take this moment with a really huge statement is so fun. I'm ready for the Barn-Elite Era.
It should come as no surprise that I'm pretty much in love with everything in this entry. The concept manages to be both wildly bold and yet somehow familiar and very calming. It's a great example of rct becoming art, but unique in that it doesn't achieve that with the crazy colors and surrealism I'm more prone to but rather thru carefully crafted scenes. Many have noted how they were affected by this park emotionally, and to achieve that thru a medium like rct is pretty magical. I mean, we hear so often about people being amazed or inspired but have we ever heard a park touching people with such a clear sense of emotion and melancholy? Thank you for sharing something so personal with the community. On top of that pretty much flawless execution. I've become quiet the stickler for execution in recent years, and this scratches the itch of something that is as well crafted technically as it is artistically. Considering the other names that come to mind in achieving that level of rct, I would say this is a huge statement that puts you amongst the highest tier of parkmakers right now.
When I look at this and the Cartographer, I think it's probably a matter of personal preference that pushes most people to pick one over the other. I must admit when it comes down to the nitty gritty, there was something in the graphic styling of Xtreme's entry that won me over by a hair. Chalk it up to my artistic inclinations though; cause I think the quality, the concept, and the artistry between the top two is pretty much the same incredibly high level, and my leaning toward one shouldn't be mistaken as taking anything away from the other. In fact, I'm really happy to see you take the win with such an emotionally resonant park, that feels like a really exciting moment for NE as a community. I hope this inspires more builders to swing big not just in terms of visuals but also with more nuanced ideas of what rct can be.
Again, a huge congrats on the win. I hope you get the chance to really soak it up, it's so very deserved.
As far as this entry, I’m blown away by how powerful it is. I definitely never expected to be so emotionally moved by a silly old video game, but this actually inspires me to approach my relationships in life a little differently. Truly impressive.
The blacked out peep idea is genius, and the scene-style layout is executed perfectly. There are so many subtle choices here that make this feel like a very real flashback of memories, and each scene is built to perfection. Just incredible.
For the people saying the coaster didn’t add much, I couldn’t disagree more. IMO, it’s an obvious metaphor for the relationship and possibly even the woman herself (note the matching color with the dress), which is a pretty genius and powerful way to represent a relationship, complete with highs, lows, good memories, bad memories, unexpected turns, and sadly in this case, an end to the ride. The decision to have the couple riding the roller coaster together drives this home in a brilliant way.
Amazing work, barnNID. 100% for me.
^ Exactly I thought about the metaphor as well being represented as a roller coaster... genius. Never noticed the matching dress though.