Screenshot / Prey or predator...


  • Comment System%s's Photo
    comment below
  • Steve%s's Photo
  • Stoksy%s's Photo

    Love the swooping zero-g.

  • RCT2day%s's Photo

    Don't know why, but the quality was messed up as I cropped it.  Look at this one:

    Attached Thumbnails

    • Attached Image: Steppenwolf - Station.png
  • MCI%s's Photo

    Not a huge fan of the wall texture underneath the brake run (what´s that anyway?) but otherwise I really like it! Great to see something from you again!

  • bigshootergill%s's Photo

    Nice work. It was almost hard to tell its NCSO. Can't wait to see more!

  • Chocotopian%s's Photo

    It has a very cold feel to it, but given the title, I'd say this fits perfectly!

  • Louis!%s's Photo

    i'm in love

  • Coasterbill%s's Photo
    I love the use of the maze as a pergola. Awesome idea. Love the coaster too.
  • Austin55%s's Photo

    This is incredibly nice. 

  • soluna%s's Photo

    Did you use the medusa sign? I really like the area but the left side is quite bare . . .


    ps. how do you get the fences to stay slanted at such a low clearance? I can't get them to stay unless they're above 2 land raises

  • A n d r e w%s's Photo

    The flow is gross ughh

  • Psi%s's Photo

    I like the textures used (the brake run and the city buildings next to the queue covers), they're uncommon and it makes it look less like typical ncso

  • shogo%s's Photo

    is this a challenge

  • shogo%s's Photo

    ncSo shit ncS౦ sHit thats ✔ some goodrct rightth ere right✔there ✔✔if i do ƽaү so my self i say so thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ Good rct

  • Faas%s's Photo

    I don't like this. I fear that your NCSO work is getting like some other NCSO: messy, too much random trackitecture, unnecessary details and a texture density of 1000 per square meter. Tone it down.

  • pierrot%s's Photo
    I tend to love your work but this time, I echo with Fass. What I've learned from this game; overdone sucks.
  • Liampie%s's Photo
    I agree with those sentiments. You're really talented when it comes to making smooth compositions and stuff, and having good original ideas, but here the clutter ruins it. And not all ideas are working, like the diagonal fence which is horrible. Lastly, why is everything always brown or white with your work? I get that it works best for NCSO architecture, but the ride is similarly bland. 60-65%
  • RCT2day%s's Photo

    1.) I'll give you the diagonal fences, they were an experiment to solve the game's lack of diagonal pieces which failed.


    2.) It's a Northwest theme, so there will be lots of brown and white against a green mountainside, which works.  There's meant to be a lot of woodwork, metalwork, etc. so that's intentional. I'll breathe some bright colors in there, but if you're looking for Faas's colorful parks, this is not that.


    3.) What's cluttered? The foliage? That's how nature is.  The station? That's how stations and brake runs are.  If anything, I've given the coaster room to breathe with its sweeping drops near paths.


    4.) Trackitecture looks good when not overdone, and I'd say this is not overdone.  If I had a plain wooden roof, for example, that would be too simple, and this is not a simple design.  Besides that, I need trackitecture for the transfer track and brake run.

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