Screenshot / Multiple layers on a log flume are overrated.

51 Comments

  • RWE%s's Photo

    Wow, that's cool. I love all the different stuff you're building in this park!

  • Recurious%s's Photo

    @G Force

    The box supports are not finished yet. But you make good suggestions about making them taller. I will also check out desperado, thanks for the tips! I will work on it and change it, because I indeed also thought they were a bit too obstructing.

     

    @YoloSweggLord

    The water effects sadly do not work (on the diagonal piece). They are indeed just objects that cover the track.

     

    @Stoksy

    The boat is already fully slowed down when it hits the turn, so I think it is fine. Also, I had it one unit longer at first but I thought that brought the log flume to close to the coaster since they are already quite close. I'm not quite sure about the supports on the roof, I don't mind them as much and it's also done sometimes in real life. I do agree with you on the box supports and I will try to fix them. Thanks for the tips!

     

    @Jappy

    I'm not so much trying to go for diagonal track, I'm more trying to get "off the grid" in general. And thanks :)

     

    @Lagom

    Not yet, it's a work in progress. I'm thinking about making them.

     

    @RWE

    Thanks mate :)

  • Sephiroth%s's Photo
    That diagonal catwalk object is really nice looking too, keep it up! Also I really just like this screen as a whole, just works for me. :)
  • X7123M3-256%s's Photo

    This is really good - I spent ages trying to work out which water ride had diagonal slopes before I saw who posted it. They are all but indistinguishable from vanilla sprites.

     

    Are these scenery objects or actual track pieces? Because if the former, actually implementing them doesn't look too difficult at this point. I'm not sure if the log flume track paint is implemented, but if it's not, there aren't that many pieces to do and they are all pieces the Junior coaster has, so you could probably use that as a reference point (I wouldn't be surprised if the code was identical bar the actual sprite that is drawn)

  • X7123M3-256%s's Photo

    This is really good - I spent ages trying to work out which water ride had diagonal slopes before I saw who posted it. They are all but indistinguishable from vanilla sprites.

     

    Are these scenery objects or actual track pieces? Because if the former, actually implementing them doesn't look too difficult at this point. I'm not sure if the log flume track paint is implemented, but if it's not, there aren't that many pieces to do and they are all pieces the Junior coaster has, so you could probably use that as a reference point (I wouldn't be surprised if the code was identical bar the actual sprite that is drawn)

  • Recurious%s's Photo

    Thanks :).

     

    In this screen they are scenery pieces. However I have been in contact with Gymnasiast to implement these in OpenRCT2 as regular track pieces.

  • X7123M3-256%s's Photo

    I look forward to that. Log flumes have always been conspicuously missing steep drops, it's nice to see these pieces being added ... but we're probably going to need a log flume object with diagonals enabled now. Does anyone know if one exists, or should I make one?

  • Recurious%s's Photo

    I look forward to that. Log flumes have always been conspicuously missing steep drops, it's nice to see these pieces being added ... but we're probably going to need a log flume object with diagonals enabled now. Does anyone know if one exists, or should I make one?

     

    Strangely enough, the log flume has diagonal drop sprites. The only sprites it is missing are the steep drop sprites. I was also thinking about making these in the future.

  • X7123M3-256%s's Photo


     

    Strangely enough, the log flume has diagonal drop sprites

     

    It has diagonals but not the right diagonals for these pieces. The gentle slope sprite group includes a complete 32 frame rotation of the car on a gentle slope. This is used for curved drops, but is present on any ride with sloped pieces (expect the spinning wild mouse, as that seems to be a special case). If a ride lacks diagonal sprites, it will use those sprites when on diagonal track.

     

    However, those sprites aren't the right angle - a diagonal gentle slope is shallower than a normal gentle slope. You may notice that they don't line up quite right, especially when you have a train of cars (obviously not the case on the log flume). There is also a diagonal slope sprite group that includes sprites with the correct angle, as well as the sprites for a transition between flat and sloped diagonal track.

     

    The difference may be subtle enough not to justify a custom train if you were only going to add those sprites - but if you're using a custom train for steep drops, you might as well enable diagonal slopes as well.

     

     

  • Bubbsy41%s's Photo
    Beautiful!
  • ][ntamin22%s's Photo

    make log flumes great again

    #recurious2016

  • Recurious%s's Photo


    The difference may be subtle enough not to justify a custom train if you were only going to add those sprites - but if you're using a custom train for steep drops, you might as well enable diagonal slopes as well.

     

    I had not noticed, but I agree, it is probably a better idea to make ones that are actually correct.

     

    @Bubbsy and ][ntamin

    Thanks guys, ][topia represent

  • Liampie%s's Photo
    The diagonal drop looks really cool but is this really the 9th best screenshot on the site? Are we voting 100% on a decent screen just because of a gimmick?

    edit: no longer 9th, but still an absurd score for an unfinished screenshot that is nothing quite exceptional other than the diagonal drop.
  • bigshootergill%s's Photo
    Maybe it's overrated because it's in the name...
  • Lagom%s's Photo

    I hope we get to see more finished screens of this project in the future. It's certainly an interesting project, and It has a lot of potential. The diagonal stuff is incredible as always. So keep it up, Rec! 

  • Recurious%s's Photo

    @Liampie, it may not be the 9th best screen on the site, but giving an extremely low score just because you disagree is childish. This screen had 91% and 9 votes, now it has 84% and 11 votes. That means the average score of the last 2 votes was 52.5%, now ofcourse everyone can vote whatever they want, but I feel like this is a pretty low score for what I consider to be one of the better screenshots I have posted on this site. Kinda sad really.

     

    I also feel like just because I added a gimmick that does not mean that the screen can not be good. How is adding a custom track sprite any different than making a cool building? Both require skill and can look cool. There are many screens on this site that only show a cool concept and that get pretty high scores based on that.

  • Liampie%s's Photo
    I voted 60%, that's not extremely low nor an exaggeration of my opinion on the screen. Consider the possibility that some people who voted 100% or something similar before changed their vote to something more reasonable, it's not only new votes that can have altered the average.

    Don't take it personal, and I agree there are more screens that suffer from absurdly high scores because of single tricks and concepts. Screenshot scores aren't meant to be taken seriously of course, but it's still a fun feature of the site that I don't want to see ruined by the same mentality that is ruining IMDb (people giving 1s for movies they dislike and 10s for movies they like).
  • Sephiroth%s's Photo
    I guess just to add to the discussion, the numbers means different things to different members. I really hate the idea of "rating" creative work as it takes away some of the atmosphere and freedom that creativity needs, in my opinion. But the numbers are a good measure of how much other people like something so it works. So when someone like me rates a screen, it's just a 1-10 scale of "how much do I like this" completely on its own, as opposed to comparing it to other things. In contrast, someone like Liam might use the numbers to keep track of how he sees each creative work rank against the other ones, and votes accordingly. Thus a little discrepancy is voting is going to happen. Just the way it is.

    In this case, those of us voting high are communicating that we really like the content of the screen, regardless of how it compares to other works. As for the "lower" votes (although in my opinion 60% is still pretty good, despite giving the screen a 90 for creativity), they are simply comparing the overall quality and content of the screen in its entirety to all the other screens they've seen.

    Maybe I'm just stating the obvious, but I thought it would be worthwhile to add.
  • Recurious%s's Photo

    @Liampie

    Of course it is not meant to be taken seriously, and if you think 60% is a more reasonable score it is of course your right to vote so. But I also feel like it is in bad taste to encourage other people to vote lower on someone else their screenshot just because you disagree with the current score.

     

    I also don't agree with you that concepts should not be able to get high scores. Concepts and innovations are what keeps RCT interesting in my opinion, therefore I feel that concepts should be able to get high scores.

     

    That's all I'm going to say about it, don't want this comment section to become full of drama.

  • G Force%s's Photo

    Rating unfinished screens is impossible, heck even rating screens in general is something I struggle with.  How do you rate something like this?  Do you just have to rate the screen in a vacuum, do you rate the ideas behind it, do you rate the potential, a combination of many things.  I never really know.

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