Screenshot / Multiple layers on a log flume are overrated.

51 Comments

  • Coasterbill%s's Photo


    I look forward to that. Log flumes have always been conspicuously missing steep drops, it's nice to see these pieces being added ... but we're probably going to need a log flume object with diagonals enabled now. Does anyone know if one exists, or should I make one?

     

    If you make a steep drop animation for a Log Flume I'll love you forever

  • dr dirt%s's Photo
    I'm all for new ways to build outside of the typical square grid, but it seems very gimmicky especially considering all your screens are just diagonal track sprites. It's a good effort, but really you've just made some objects.
  • YoloSweggLord%s's Photo

    I'm all for new ways to build outside of the typical square grid, but it seems very gimmicky especially considering all your screens are just diagonal track sprites. It's a good effort, but really you've just made some objects.

    IDK, I thought he did a really good job on creating that off-the-grip appearance. 

  • Tolsimir%s's Photo

    Yeah it looks really nicely modelled, but am I the only one who thinks that the shading/reflection is totally off? Almost seems like you did the diagonal drop view from left to right and then just mirrowed the sprite. With rct light coming from the top right corner the huge amount of reflected light seems very unnatural. Moreover the transition to the horizontal diagonal trackpiece looks a bit weird (covered behind the blue track). Sorry for being a bit nit-picky but to me it can be asthetically even better. 

  • dr dirt%s's Photo

    IDK, I thought he did a really good job on creating that off-the-grip appearance.


    Well it's not like diagonal slopes haven't been in the game since day one, which was more what I was getting at. It'd be really cool if it was actual added track pieces - maybe that's the end goal? I can't imagine the logs going down that locked in a shallow slope looking too natural.
  • X7123M3-256%s's Photo


    Yeah it looks really nicely modelled, but am I the only one who thinks that the shading/reflection is totally off? Almost seems like you did the diagonal drop view from left to right and then just mirrowed the sprite. With rct light coming from the top right corner the huge amount of reflected light seems very unnatural. Moreover the transition to the horizontal diagonal trackpiece looks a bit weird (covered behind the blue track). Sorry for being a bit nit-picky but to me it can be asthetically even better. 

     

    Yeah, on closer inspection the shading is off. Look at the bottom of the drop compared to the flat track next to it - the surface normal is continuous across the junction but the shading is not. It doesn't look like the sprite is mirrored, the whole thing is lit too bright.

     

    I have tried and tried to get shading to match the game and it's a hard problem. I wouldn't worry about getting it perfect, but discontinuities like that really stand out, so I'd try to remove them (though I am aware that you probably drew these by hand and this would mean reworking half of it).

     


    Well it's not like diagonal slopes haven't been in the game since day one, which was more what I was getting at. It'd be really cool if it was actual added track pieces - maybe that's the end goal? I can't imagine the logs going down that locked in a shallow slope looking too natural.

     

    At the moment, all that can be done is to add track pieces that are already in the game to rides that don't yet have them - anything more will require a new save format. Even that is something that's only recently become possible and if this gets implemented, these will be the first such pieces that are truly custom (the junior steep-to-flat piece was from RCT1). Also, they're pieces that the log flume could really do with having.

  • Recurious%s's Photo

    @dr dirt

    My last screen did not include diagonal track, my maverick screen also did not. I also do not really think that the diagonal log flume track is the only thing that makes this screen. Sure it may be a bit gimmicky, but my park is filled with new and weird thingies, you could say my whole park is a gimmick in that case. Also, what is wrong with a gimmick? Who is going to post a screenshot of something boring? Everyone is posting screenshots of things that they think stand out. For me, the custom things I add to my park are the things that stand out. I don't see how that is a bad thing.

     

    @Tolsimir

    The water is not bright because of the reflection, the water is bright because the water is splashing around/splashing down. If you look at the steep splash boat track you will see that it is actually the same in those track pieces. This is also the reason for the apparent drop off in brightness at the bottom. The shading on the bottom part of the track (so not the water but the actual track) is actually just copied of the water coaster track, so ya...

     

    @Dr. Dirt

    The plan is to add these pieces to OpenRCT2, including updated sprites for the boats.

  • dr dirt%s's Photo
    I have no problem with gimmicks and tricks, but it doesn't seem practical to throw in (and make) 8 objects (plus your other ones) for just that trick for the time being, until it's possible to have it properly integrated.
  • Recurious%s's Photo
    I have no problem with gimmicks and tricks, but it doesn't seem practical to throw in (and make) 8 objects (plus your other ones) for just that trick for the time being, until it's possible to have it properly integrated.

     

    It being practical and being cool/good to look at are two different things. Also, I enjoy making custom  sprites, so i don't really see the problem.

     

    Also, it is already possible to integrate these track sprites into OpenRCT2, the only reason it hasn't been done yet is because the sprites themselves are not yet completely finished.

  • X7123M3-256%s's Photo
    I have no problem with gimmicks and tricks, but it doesn't seem practical to throw in (and make) 8 objects (plus your other ones) for just that trick for the time being, until it's possible to have it properly integrated.

     

    They can be implemented as actual track pieces now without a new save format, and I think Recurious said it is planned. I think the objects are just to test how they look in game. They would glitch too heavily as objects, because track sprites are handled differently, but as diagonals are already present in the game on other rides, they can be added as track pieces. In fact, you could always create a log flume layout with diagonal pieces in a save file- but without the appropriate draw functions, it would just crash the game if you tried to run it. Add those in, and these pieces will be supported properly.

     

     

     


    The water is not bright because of the reflection, the water is bright because the water is splashing around/splashing down. If you look at the steep splash boat track you will see that it is actually the same in those track pieces. This is also the reason for the apparent drop off in brightness at the bottom..

     

    You are correct - somehow, I never noticed that on the default sprites, but it is definitely present.

  • dr dirt%s's Photo

    Oh, I misunderstood and had thought these would remain as objects.  Carry on.

  • kenos%s's Photo


    Fully functional

    with my new 2.0 logflume boat you had an full functional diagonal drop car with steep sprites

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