(Archive) Advertising District / Dump-Place
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					 19-April 07 19-April 07
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   nin
			
			
				
				
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		It's a bit repetitive, but it'd look pretty nice as filler architecture. nin
			
			
				
				
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		It's a bit repetitive, but it'd look pretty nice as filler architecture.
 
 edit: wow, that last page really was amazing. I've been falling behind.
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   nin
			
			
				
				
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		I believe so, yes. I'm particularly fond of the two facades on the left. The roof line is a bit weird, but I don't really think it holds it back. nin
			
			
				
				
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		I believe so, yes. I'm particularly fond of the two facades on the left. The roof line is a bit weird, but I don't really think it holds it back.
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![][ntamin22%s's Photo](https://www.nedesigns.com/uploads/profile/photo-thumb-221.png?_r=1520300638)   ][ntamin22
			
			
				
				
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					OfflineAnother invert? 
 my thoughts exactly
 looks gotham-y. make sure to add dumpsters and bumfights!
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   posix
			
			
				
				
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		FK, you're special and you know it. Not a whole lot to worry about for you. posix
			
			
				
				
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		FK, you're special and you know it. Not a whole lot to worry about for you.
 
 Robbie, it's nice. Somewhat more relaxed than your recent style which I like. Could use some very subtle height variations here and there perhaps. The flatness of the map comes through a little too much for me.
 
 RMM, I wish the game had those red brick walls natively. Looks very nice. The rest is too haxored for me.
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   gir
			
			
				
				
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		Very cool robbie. My first thought was Top Gun at Carowinds; your screen sort of brought me back to my childhood. gir
			
			
				
				
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		Very cool robbie. My first thought was Top Gun at Carowinds; your screen sort of brought me back to my childhood.  
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   robbie92
			
			
				
				
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		^That's perfect, then. Just what I was going for! robbie92
			
			
				
				
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		^That's perfect, then. Just what I was going for!
 
 Posix, funnily enough, just outside of the screen, there are elevation changes. This area isn't as flat as the screen makes it out to be.
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  RMM OfflineAnother invert? 
 yea, i know, i know. i still have that flyer i showed a while back but i lost motivation. i rarely play anymore and when i do, the invert is the easiest 'interesting' coaster to build. so i opened rct, started to doodle with an invert, fell in love with the layout and i really had a vision for it... so here it stands.
 posix, you're my motivation to keep it clean hahaa.
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   Ruben
			
			
				
				
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		Shotguns, it looks really good. Not sure what the theme is supposed to be but it gives off a New Orleans kinda vibe imo. Ruben
			
			
				
				
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		Shotguns, it looks really good. Not sure what the theme is supposed to be but it gives off a New Orleans kinda vibe imo.
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   disneylandian192
			
			
				
				
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		Robbie, that screen is great! What Posix said is very similar to my feelings. I don't recall who it was who said that your current work is perfect almost to a fault. This screen is a step forward from that. It is a great representation that is fun, realistic, detailed, but not too much so. Looking forward to seeing that in game for sure. disneylandian192
			
			
				
				
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		Robbie, that screen is great! What Posix said is very similar to my feelings. I don't recall who it was who said that your current work is perfect almost to a fault. This screen is a step forward from that. It is a great representation that is fun, realistic, detailed, but not too much so. Looking forward to seeing that in game for sure.
 
 RMM- Fantastic use of the varying brick textures. This screen has a very dark persona, certainly attributed to the extensive use of black. Its screens like this that make me wish I had LL still.
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   robbie92
			
			
				
				
					Offline robbie92
			
			
				
				
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 Just trying to see if I can make Cedar Fair two-tone B&M track. Colors are merely for testing purposes.
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   Austin55
			
			
				
				
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		I feel like I need to see more of that to get a good feel of it. And probably see it in action. Plans for large loop elements? Austin55
			
			
				
				
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		I feel like I need to see more of that to get a good feel of it. And probably see it in action. Plans for large loop elements?
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