(Archive) Advertising District / Six Flags Carolina
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31-August 09
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RCTNW Offline
Nice work Brian. The water park is a bit hard on my old eyes as it is alot of yellow to take in however the form and function looks fantastic. -
Alpengeistfan1 Offline
Yeah, there's a lot of yellow in there but it still looks cool. I've never seen anyone try to make one of them before. -
CedarPoint6 Offline
Well I've just sailed past year 400, so I'll stop for a second and do some response.
Thanks for the comments.
Six Frags- Yes, building from the center works very well. My parks aren't square. Very few real parks aren't square, and I don't want to start in a corner and then decide I want to expand on a side where I don't have room. I have a general park layout plan when I start. That hasn't changed since the first ride was placed. I just don't have a definite answer as to where perimeter walls will be until I reach them. Currently, I've reached most of the park extents, although there are still a few spots which may change. Because I have a pre-existing plan, I have plenty of room on the edges. That's what black tiles are for. And of course they're teasers. Anything more shows too much. This is not a comparatively huge park. About the theme-- the nice thing about Six Flags is that there's very little to no theme on most rides. Hopefully people won't go into this park expecting great themes and things. The architecture will, for the most part, be generic, although detailed. I believe I've captured the Six Flags feel so far. Hopefully it will work out in the end.
Turbin3- The blue fence is the same as the real bridge at SFKK. That's what I was going for.
Comet- Good call. I actually looked back at SFKK's bridge and there were some flags that I missed on that. So those are added. Moving traffic I will likely not do because I've never been a fan of it. Yes, the street is one way. It's part of a street that circles the park and a larger fairground/theater type area (off this map).
inVersed- Not sure what I can do with the texture, but I'm pretty happy with it right now, so I think I'll stick with it.
RCTNW- The water play structure is actually taken from Sea World's Aquatica, where their structure is pretty much as yellow as you can get.
Alpengeist- I did one in my Black Lagoon park (see the parkmaker page if you're really interested). I'm sure others have tried it too!
Anyway, glad people are enjoying it. More to come soon! -
Stoksy Offline
Ummmmm...AWESOME!
A little high on the footers on the SLC, but other than that, a work of art. -
CedarPoint6 Offline
An update. Only one picture this time, but that may mean more updates in the future. I don't want to show a ton of things. It's really down to just buildings now, although I've decided to add one more coaster. Once I finish the park itself, I will start on stuff outside and go until the object limit tells me to stop.
Come take a swim in the waves of Shipwreck Cove: -
J K Offline
Lovely work as always Brian. I can't stop looking at the park. It truly is amazing and these screens are just the tip of the iceberg! -
CedarPoint6 Offline
In regards to the backstage area, the answer is 'sort of.'
The ship and rockwork are the things that would be visible from inside the wavepool. The path you see is a public path, actually the exit to one of the slide towers. The garage door on the left leads to the raft storage, which needs to sit on the main path for ease of access. Within that same building is the maintenance bay for the wave generators. Most of that building is largely hidden by trees in the back and the ship facade in the front. -
FullMetal Offline
Holy crap, CP6, I love you! The details make me wanna cry, they're so beautiful!
You are still my favorite Parkmaker at this site. -
ACEfanatic02 Offline
Oh, hey there NO. Long time no see.Looks amazing.. any new updates soon?
CP6, nice job on a ship that doesn't look like a glitch-fest.
-ACE -
prodigy Offline
Everything is absolutely great!
I really would love to see a pic of that vekoma flying coaster.
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