Screenshot / Former Redlynch Heights area - Egyptia

8 Comments

  • Comment System%s's Photo
    comment below
  • CoasterCreator9%s's Photo

    This is interesting. Really reminds me of a lot of early-mid 2000's parkmaking.

    First thing I noticed was the brick clipping the turn in the middle of the screen, might as well try to fix that if you can.

     

    You also appear to have a levitating orange block over to the right, but those are both minor things.

     

    One thing this really lacks is path additions like benches, lamps, trash cans, etc. I think you also have some shops sprinkled in among the buildings, so some signage and awnings would be nice as well.

  • BlazingEmpireHD%s's Photo

    Ah, thank you for pointing out those issues, CC9. I will get on it right soon.

     

    I have yet to do path life/signage yet, because one, I am likely going to do those last, and the other is I really screwed up my entrance, and now guests cannot enter the park. (And when they do, they cannot seem to find the exit).

     

    If I can find a fix, or have someone fix the issue for me, I'll get right on those two things. 

     

    I would really love to see the path come alive with guests, too. :p

  • RWE%s's Photo

    Not bad, feels a bit old school, it just needs better path, as CC9 said, and i think the foliage is a bit random and unrefined. I also don't like your use of colors overhere, cause it also feels random. But keep it up, you're definitely still improving. 55%

  • SSSammy%s's Photo

    really cool and oldschool. v creative

  • YoloSweggLord%s's Photo

    It's nice to see another screen from you.

    The brick walls in this screen are a bit overdone, try to get a few more textures in there. It's nice to see that you're trying to bring more color into the area, but the same orange/green/blue blocks on rooftops isn't doing it justice. Why would those blocks be on rooftops anyways? They couldn't be seen from a park visitor's point of view.

    And do something with that tunnel exit before the loop, don't just leave the default tunnel entrance/exits.

  • SpiffyJack%s's Photo

    I really like this BEHD !! the blue, orange, green roof blocks not so much.. but cool layout and the track focus show nicely. Lotta work in this area. Good Job 

  • Julow%s's Photo

    So great. Something I could advice you would be to try playing with the paths in some parts, for example in the huts next the river. Also, I would remove the support on the cobra roll near the tower, the one in the flowers but keep the two lateral ones. 

  • Dombot%s's Photo

    Awesome as always, amigo. Loving that cobra roll through the building. :)

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