Screenshot / Africana - Sobek

8 Comments

  • Comment System%s's Photo
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  • Gustav Goblin%s's Photo

    God I love this project so much. We gotta do more PT2 stuff as a whole, it's so clean and simple and focuses on the essentials without the Mandatory Hypercrunch of the current meta. Blue is a perfect accent color for this area and balancing those warm and cool colors can really bring a lot out of a build like this. As we've been talking about in the Discord, the constant flat roofs on such huge buildings can get to be a bit much. AVC had the right idea with breaking them up with some raised sections like the roof over the roto-drop queue or even some HVAC units if you're pushing this in a more realistic direction. Also not a huge fan of the recolorable WW/TT umbrellas at the bottom. I also think you've fallen into the Generic Yellow Flowers trope here and there's a lot of potential for some differently colored flowers to really add a new dimension. Maybe dark pink to match the umbrella with some sprinkles of blue or yellow? Just something to bring in some more cool colors. Amazing shot though, love this park.

  • Mulpje%s's Photo

    Now you have 2 comments.

    Just kidding, I love how the blue coaster pops out in this screen. its a really nice contrast to all the browns. The queue is also a nice eye catcher how it swirls around to the station.
    I was not around when this building style was a thing but I surely see the beauty in it and it really gives of that classic RCT vibe. 

  • Gustav Goblin%s's Photo

    Now you have three comments. Honestly try making the queue blue. That might end up working very well as an added pop of color.

  • nin%s's Photo

    Quite brown/tan but well done. Maybe swap the floor of the station/queue for something with a bit more crunch, that smoother texture feels a bit misplaced when compared to the rest of the screen.

  • Jappy%s's Photo

    I wanna say the roofs are underdetailed. I wanna say the one wall texture is overused. But I don't need to for some reason. I do not know what sort of mind trickery you've used, but it all works the way it is. Great work!

  • Dark_Horse%s's Photo

    Not a fan of the coaster ending. The squares and rectangles become a bit repetitive for me. otherwise decent work.

  • Scoop%s's Photo


    Quite brown/tan but well done. Maybe swap the floor of the station/queue for something with a bit more crunch, that smoother texture feels a bit misplaced when compared to the rest of the screen.

      Yeah I gotcha. I agree about the floor texture. I'll mess around with that a bit.

     


    God I love this project so much. We gotta do more PT2 stuff as a whole, it's so clean and simple and focuses on the essentials without the Mandatory Hypercrunch of the current meta. Blue is a perfect accent color for this area and balancing those warm and cool colors can really bring a lot out of a build like this. As we've been talking about in the Discord, the constant flat roofs on such huge buildings can get to be a bit much. AVC had the right idea with breaking them up with some raised sections like the roof over the roto-drop queue or even some HVAC units if you're pushing this in a more realistic direction. Also not a huge fan of the recolorable WW/TT umbrellas at the bottom. I also think you've fallen into the Generic Yellow Flowers trope here and there's a lot of potential for some differently colored flowers to really add a new dimension. Maybe dark pink to match the umbrella with some sprinkles of blue or yellow? Just something to bring in some more cool colors. Amazing shot though, love this park.

    Always everyone's hype man and I love it! Thanks dude. :) 

     


    Now you have 2 comments.

    Just kidding, I love how the blue coaster pops out in this screen. its a really nice contrast to all the browns. The queue is also a nice eye catcher how it swirls around to the station.
    I was not around when this building style was a thing but I surely see the beauty in it and it really gives of that classic RCT vibe. 

    Yeah same here, but it's been fun to emulate it to some degree while bringing it into a somewhat modern perspective. 

     


    I wanna say the roofs are underdetailed. I wanna say the one wall texture is overused. But I don't need to for some reason. I do not know what sort of mind trickery you've used, but it all works the way it is. Great work!

    Thanks! I'm glad you get the objective of this park :D Honestly the trickery is great composition.

     


    Not a fan of the coaster ending. The squares and rectangles become a bit repetitive for me. otherwise decent work.

  • Dark_Horse%s's Photo

     Not a fan of the coaster ending. The squares and rectangles become a bit repetitive for me. otherwise decent work.

    k .

     

     

     

    You're welcome for the feedback.

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